All out of bubblegum?

Auke Kok sofar at foo-projects.org
Wed Jan 31 05:47:58 CET 2007


Dennis Veatch wrote:
> On Tuesday 30 January 2007 05:45:19 am Dennis Veatch wrote:
>> Well then it's time to kick some butt.
>>
>> Attached are some modules (pokem in zlocal) to build Duke Nukem. There is
>> one thing I cannot provide... the duke3d.grp file. For that you *must* use
>> the one from your original CD, or a shareware version (google is friend). I
>> have not tried any you might find on the net, so I won't be able to answer
>> any questions about those. Anyway Just copy it to /usr/games/duke3d and
>> then run /usr/games/duke3d/duke3d.
>>
>> The license for the jfbuild code (game engine) are pretty liberal and the
>> terms for jfduke3d code is GPL.
>>
>> The dn3d_hrp module is the High Resolution Pack and highly recommended.
>> Once installed you might have to go into options/video and set the video
>> mode to 32 bit polymost and you might have twiddle with the
>> Filtering/Anosotropy settings to actually use the HRP mode, I forget atm.
>>
>> I have only run this with nvidia so do not know if there any issues with
>> other graphics cards.
>>
>> If you run into any install issues feel free to post them here or contact
>> me via email/IRC.
>>
>> Now grab that RPG and kick some alien butt.
> 
> Well poo, what was I thinking.
> 
> In the BUILD of jfduke3d, change the line;
> 
> rm $BUILD_DIRECOTRY/build
> 
> to
> 
> rm /usr/src/build

well ehh

you really should not have a module build in a folder with that of a generic 
name. if it really needs such a name, have it build in /usr/src/jfduke3d/build 
please.

Thanks,

Auke


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