All out of bubblegum?

Dennis Veatch dennisveatch at bellsouth.net
Wed Jan 31 03:30:17 CET 2007


On Tuesday 30 January 2007 05:45:19 am Dennis Veatch wrote:
> Well then it's time to kick some butt.
>
> Attached are some modules (pokem in zlocal) to build Duke Nukem. There is
> one thing I cannot provide... the duke3d.grp file. For that you *must* use
> the one from your original CD, or a shareware version (google is friend). I
> have not tried any you might find on the net, so I won't be able to answer
> any questions about those. Anyway Just copy it to /usr/games/duke3d and
> then run /usr/games/duke3d/duke3d.
>
> The license for the jfbuild code (game engine) are pretty liberal and the
> terms for jfduke3d code is GPL.
>
> The dn3d_hrp module is the High Resolution Pack and highly recommended.
> Once installed you might have to go into options/video and set the video
> mode to 32 bit polymost and you might have twiddle with the
> Filtering/Anosotropy settings to actually use the HRP mode, I forget atm.
>
> I have only run this with nvidia so do not know if there any issues with
> other graphics cards.
>
> If you run into any install issues feel free to post them here or contact
> me via email/IRC.
>
> Now grab that RPG and kick some alien butt.

Well poo, what was I thinking.

In the BUILD of jfduke3d, change the line;

rm $BUILD_DIRECOTRY/build

to

rm /usr/src/build

-- 
You can tuna piano but you can't tune a fish.

http://www.lunar-linux.org/
It's worth a spin.


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