All out of bubblegum?
Dennis Veatch
dennisveatch at bellsouth.net
Fri Feb 2 19:55:41 CET 2007
On Wednesday 31 January 2007 06:27:51 am Dennis Veatch wrote:
> On Tuesday 30 January 2007 11:47:58 pm Auke Kok wrote:
> > Dennis Veatch wrote:
> > > On Tuesday 30 January 2007 05:45:19 am Dennis Veatch wrote:
> > >> Well then it's time to kick some butt.
> > >>
> > >> Attached are some modules (pokem in zlocal) to build Duke Nukem. There
> > >> is one thing I cannot provide... the duke3d.grp file. For that you
> > >> *must* use the one from your original CD, or a shareware version
> > >> (google is friend). I have not tried any you might find on the net, so
> > >> I won't be able to answer any questions about those. Anyway Just copy
> > >> it to /usr/games/duke3d and then run /usr/games/duke3d/duke3d.
> > >>
> > >> The license for the jfbuild code (game engine) are pretty liberal and
> > >> the terms for jfduke3d code is GPL.
> > >>
> > >> The dn3d_hrp module is the High Resolution Pack and highly
> > >> recommended. Once installed you might have to go into options/video
> > >> and set the video mode to 32 bit polymost and you might have twiddle
> > >> with the
> > >> Filtering/Anosotropy settings to actually use the HRP mode, I forget
> > >> atm.
> > >>
> > >> I have only run this with nvidia so do not know if there any issues
> > >> with other graphics cards.
> > >>
> > >> If you run into any install issues feel free to post them here or
> > >> contact me via email/IRC.
> > >>
> > >> Now grab that RPG and kick some alien butt.
> > >
> > > Well poo, what was I thinking.
> > >
> > > In the BUILD of jfduke3d, change the line;
> > >
> > > rm $BUILD_DIRECOTRY/build
> > >
> > > to
> > >
> > > rm /usr/src/build
> >
> > well ehh
> >
> > you really should not have a module build in a folder with that of a
> > generic name. if it really needs such a name, have it build in
> > /usr/src/jfduke3d/build please.
> >
> > Thanks,
> >
> > Auke
>
> Unfortunately jfbuild looks for that build dir. I should take a look at the
> Makefiles again to see where that happens and maybe a simple sedit might
> eliminate that step.
Alright now. Here's a rework that I think is much better. The jfduke3d and
jfbuild now stay within the src tree (makes the squirrels happy) and some
docs get installed.
The dn3d_hrp BUILD I am still not real happy with all the sedit's. As noted in
the BUILD there are some character case issues, such that if not corrected
some sprites like some switches and props cannot be found due to path name
mismatches.
Tried a number of methods to reduce or eliminate those sedit's but at each try
some new case issue would pop up and eventually realized thar be snowballs
down that road.
So anyway, here ya go.
--
You can tuna piano but you can't tune a fish.
http://www.lunar-linux.org/
It's worth a spin.
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