Module submission - Nexuiz

sofar@lunar-linux.org sofar at lunar-linux.org
Fri Jun 3 14:53:59 UTC 2005


module name       : Nexuiz
suggested section : games
update (y/n)      : n
bugfix (y/n)      : n
security (y/n)    : n

Just having some fun with this new game. Everything seems to install OK
so I'd like someone to verify it separately and merge it. Looks like a 
pretty decent game except I have no DRM available here ATM. Enjoy.

sofar

-------------- next part --------------
--- Nexuiz/DETAILS
+++ Nexuiz/DETAILS
@@ -0,0 +1,45 @@
+          MODULE=Nexuiz
+         VERSION=1.0
+          SOURCE=nexuiz.zip
+      SOURCE_VFY=sha1:5c514def949ce0dcbf5e2aefd074537af466e82e
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE
+      SOURCE_URL=$SFORGE_URL/$MODULE/
+        WEB_SITE=http://nexuiz.com/
+         ENTERED=20050603
+         UPDATED=20050603
+           SHORT="Quake1-based FPS"
+cat << EOF
+Nexuiz has been in development for 3.5 years by a team of amateur
+developers lead by Lee Vermeulen. It is a 3d deathmatch game made
+entirely over the internet. The purpose of the game is to bring
+deathmatch back to the basics, with perfect weapon balancing and fast
+paced action, keeping itself away from the current trend of realistic
+shooters. It uses HFX textures by Evil Lair, and currently has 17
+maps to frag in. With an advanced UI, the user can select between 15
+different player models to use, with an average of two skins for each,
+and can connect to our master server to play people from all over
+the world.
+
+The game's content and source are GPL. Meaning, it is entirely free and
+any of it can be used in other free projects, even if modified. This
+is a first for any large game project of its type. We hope this will
+support the free game community, and encourage more GPL projects.
+
+Nexuiz is based on the Darkplaces engine. The darkplaces engine is an
+advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale,
+who has been working with the Quake1 engine for many years. A few of
+Darkplaces main features are Quake3bsp support, realtime lighting and
+shadowing, new particle effects, advanced menu system, and Md3/Md2 model
+support. Because Nexuiz is based on the Quake1 engine, its source code
+along with its content is entirely GPL. Nexuiz will also use the Quake1
+game code language, called QuakeC, which makes modding the gameplay
+of the game extremely easy. This gamecode will be included with the
+release, and will allow anyone to mod it, and because it is entirely
+serverside you can use it on your servers even if the clients do not
+have your mod.
+
+Nexuiz will not require a high end system. Video cards such as a
+Geforce1 will be able to run Nexuiz, while highend video cards will
+be able to take advantage of some features such as realtime lighting
+and bumpmapping.
+EOF
--- Nexuiz/nexuiz-ded
+++ Nexuiz/nexuiz-ded
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+cd /usr/share/games/Nexuiz
+exec nexuiz-dedicated $@
--- Nexuiz/BUILD
+++ Nexuiz/BUILD
@@ -0,0 +1,16 @@
+(
+
+  cd sources &&
+  unzip nexuizenginesource20050530.zip &&
+  cd darkplaces &&
+  sedit "s:^OPTIM_RELEASE=.*$:OPTIM_RELEASE=$CFLAGS:" makefile.inc &&
+  make -f makefile cl-release sv-release &&
+  prepare_install &&
+  mkdir -p /usr/games /usr/share/games/$MODULE &&
+  install -m755 nexuiz-glx /usr/share/games/$MODULE/ &&
+  install -m755 nexuiz-dedicated /usr/share/games/$MODULE/ &&
+  cp -a $SOURCE_DIRECTORY/data /usr/share/games/$MODULE/ &&
+  install -m755 $SCRIPT_DIRECTORY/nexuiz /usr/games/ &&
+  install -m755 $SCRIPT_DIRECTORY/nexuiz-ded /usr/games/
+
+) > $C_FIFO 2>&1
--- Nexuiz/nexuiz
+++ Nexuiz/nexuiz
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+cd /usr/share/games/Nexuiz
+exec nexuiz-glx $@


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