[Lunar-commits] <moonbase-kde> qedje: not needed, removing from moonbase
Dennis Veatch
dennisveatch at bellsouth.net
Thu Oct 30 12:03:56 CET 2014
commit f33c82e0f4ba93a9848d9e08a59caee2998e2c66
Author: Dennis Veatch <dennisveatch at bellsouth.net>
Date: Thu, 30 Oct 2014 07:03:30 -0400
URL: https://github.com/lunar-linux/moonbase-kde/commit/f33c82e0f4ba93a9848d9e08a59caee2998e2c66
qedje: not needed, removing from moonbase
---
qt4-apps/qedje/BUILD | +0/-7
qt4-apps/qedje/DEPENDS | +0/-3
qt4-apps/qedje/DETAILS | +0/-32
3 files changed, 42 deletions(-)
--- a/qt4-apps/qedje/BUILD
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
- default_cmake_config &&
-
- cp src/qedje.pc . &&
-
- default_make
--- a/qt4-apps/qedje/DEPENDS
+++ /dev/null
@@ -1,3 +0,0 @@
-depends qt4
-depends eet
-depends qzion
--- a/qt4-apps/qedje/DETAILS
+++ /dev/null
@@ -1,32 +0,0 @@
- MODULE=qedje
- VERSION=0.4.0
- SOURCE=$MODULE-$VERSION.tar.bz2
- SOURCE_URL=$MIRROR_URL
- SOURCE_VFY=sha1:ebd4073b8ea61c07486113864a6dd0cb68170274
- WEB_SITE=http://dev.openbossa.org/trac/qedje/
- ENTERED=20090125
- UPDATED=20100812
- SHORT="a declarative language"
-
-cat << EOF
-Qedje is a declarative language that simplifies the development of complex
-interfaces separating the UI design from the application logic, by providing
-animations, layouts and simple scripts in a very small memory footprint.
-
-The original Edje is part of the EFL (Enlightenment Foundation Libraries) and
-according to the original creator: "Edje is an attempt to find a middleground
-between theming and programming without turning the theme itself into just yet
-another program", Carsten "Rasterman" Haitzler.
-
-The main purpose of the QEdje project is to build a bridge among components that
-proved to have great value for open source developers: Edje and Qt. This will
-extend the Qt toolkit with the flexibility of a declarative language, such as
-Edje, and also enable Qt widgets to be embedded into Edje UI design.
-
-QZion is an canvas abstraction used by and made for QEdje. As it is an
-abstraction, different implementations can exist, making it possible to optimize
-QEdje for different platforms/devices.
-
-Currently an implementation, based on KGameCanvas (from libkdegames) exists, but
-work is being done on providing an implementation using QT's QGraphicsView.
-EOF
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