[Lunar-commits] <moonbase> ogre: Adding to moonbase.
Dennis `stumbles` Veatch
stumbles at lunar-linux.org
Wed Nov 30 12:25:47 CET 2011
commit b83f7dd132488846174bde9700f1ab0909896648
Author: Dennis `stumbles` Veatch <stumbles at lunar-linux.org>
Date: Wed Nov 30 06:25:47 2011 -0500
ogre: Adding to moonbase.
---
graphics/ogre/BUILD | 5 +++++
graphics/ogre/DEPENDS | 10 ++++++++++
graphics/ogre/DETAILS | 20 ++++++++++++++++++++
3 files changed, 35 insertions(+), 0 deletions(-)
diff --git a/graphics/ogre/BUILD b/graphics/ogre/BUILD
new file mode 100644
index 0000000..bd4c265
--- /dev/null
+++ b/graphics/ogre/BUILD
@@ -0,0 +1,5 @@
+(
+
+ default_cmake_build
+
+) > $C_FIFO 2>&1
diff --git a/graphics/ogre/DEPENDS b/graphics/ogre/DEPENDS
new file mode 100644
index 0000000..ad4693b
--- /dev/null
+++ b/graphics/ogre/DEPENDS
@@ -0,0 +1,10 @@
+depends boost
+depends cppunit
+depends libXaw
+depends freetype2
+depends FreeImage
+
+optional_depends "NVIDIA-Cg-toolkit" "" "" "for NVIDIA C graphics compiler toolkit support"
+optional_depends "poco" "" "" "for additional C++ library support"
+optional_depends "ois" "" "" "for Object Oriented Input System support"
+#optional_depends "tbb" "" "" "for threaded building block support"
diff --git a/graphics/ogre/DETAILS b/graphics/ogre/DETAILS
new file mode 100644
index 0000000..9ec22b7
--- /dev/null
+++ b/graphics/ogre/DETAILS
@@ -0,0 +1,20 @@
+ MODULE=ogre
+ VERSION=src_v1-7-3
+ SOURCE=$MODULE\_$VERSION.tar.bz2
+ SOURCE_URL=$SFORGE_URL/$MODULE
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE\_$VERSION
+ SOURCE_VFY=sha1:41acccfbbf7297c91cda78a0ce8a053e56505f04
+ WEB_SITE=http://www.ogre3d.org/about
+ ENTERED=20111130
+ UPDATED=20111130
+ SHORT="Object-Oriented Graphics Rendering Engine"
+
+cat << EOF
+OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
+3D engine written in C++ designed to make it easier and more intuitive for
+developers to produce applications utilising hardware-accelerated 3D graphics.
+The class library abstracts all the details of using the underlying system
+libraries like Direct3D and OpenGL and provides an interface based on world
+objects and other intuitive classes.
+EOF
+
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