[Lunar-commits] <moonbase> ogre: Adding to moonbase.

Dennis `stumbles` Veatch stumbles at lunar-linux.org
Wed Nov 30 12:25:47 CET 2011


commit b83f7dd132488846174bde9700f1ab0909896648
Author: Dennis `stumbles` Veatch <stumbles at lunar-linux.org>
Date:   Wed Nov 30 06:25:47 2011 -0500

    ogre: Adding to moonbase.
---
 graphics/ogre/BUILD   |    5 +++++
 graphics/ogre/DEPENDS |   10 ++++++++++
 graphics/ogre/DETAILS |   20 ++++++++++++++++++++
 3 files changed, 35 insertions(+), 0 deletions(-)

diff --git a/graphics/ogre/BUILD b/graphics/ogre/BUILD
new file mode 100644
index 0000000..bd4c265
--- /dev/null
+++ b/graphics/ogre/BUILD
@@ -0,0 +1,5 @@
+(
+
+  default_cmake_build
+
+) > $C_FIFO 2>&1
diff --git a/graphics/ogre/DEPENDS b/graphics/ogre/DEPENDS
new file mode 100644
index 0000000..ad4693b
--- /dev/null
+++ b/graphics/ogre/DEPENDS
@@ -0,0 +1,10 @@
+depends boost
+depends cppunit
+depends libXaw
+depends freetype2
+depends FreeImage
+
+optional_depends "NVIDIA-Cg-toolkit" "" "" "for NVIDIA C graphics compiler toolkit support"
+optional_depends "poco"              "" "" "for additional C++ library support"
+optional_depends "ois"               "" "" "for Object Oriented Input System support"
+#optional_depends "tbb"              "" "" "for threaded building block support"
diff --git a/graphics/ogre/DETAILS b/graphics/ogre/DETAILS
new file mode 100644
index 0000000..9ec22b7
--- /dev/null
+++ b/graphics/ogre/DETAILS
@@ -0,0 +1,20 @@
+          MODULE=ogre
+         VERSION=src_v1-7-3
+          SOURCE=$MODULE\_$VERSION.tar.bz2
+      SOURCE_URL=$SFORGE_URL/$MODULE
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE\_$VERSION
+      SOURCE_VFY=sha1:41acccfbbf7297c91cda78a0ce8a053e56505f04
+        WEB_SITE=http://www.ogre3d.org/about
+         ENTERED=20111130
+         UPDATED=20111130
+           SHORT="Object-Oriented Graphics Rendering Engine"
+
+cat << EOF
+OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 
+3D engine written in C++ designed to make it easier and more intuitive for 
+developers to produce applications utilising hardware-accelerated 3D graphics. 
+The class library abstracts all the details of using the underlying system 
+libraries like Direct3D and OpenGL and provides an interface based on world 
+objects and other intuitive classes.
+EOF
+


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