[Lunar-commits] <moonbase> lugaru-hg: new module

Christian Krause wookietreiber at lunar-linux.org
Mon Aug 29 14:36:37 CEST 2011


commit adceccf81c7dcc1c0402be9117abd5a8f46a60a0
Author: Christian Krause <wookietreiber at lunar-linux.org>
Date:   Mon Aug 29 14:36:37 2011 +0200

    lugaru-hg: new module
---
 zbeta/lugaru-hg/BUILD   |   13 +++++++++++
 zbeta/lugaru-hg/DEPENDS |    8 +++++++
 zbeta/lugaru-hg/DETAILS |   52 +++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 73 insertions(+), 0 deletions(-)

diff --git a/zbeta/lugaru-hg/BUILD b/zbeta/lugaru-hg/BUILD
new file mode 100644
index 0000000..f072526
--- /dev/null
+++ b/zbeta/lugaru-hg/BUILD
@@ -0,0 +1,13 @@
+(
+
+  cmake -DCMAKE_BUILD_TYPE=RELEASE              \
+        -DLUGARU_INSTALL_PREFIX=/opt/lugaru     \
+        -DLUGARU_FORCE_INTERNAL_OPENGL:BOOL=OFF \
+        $OPTS
+
+  default_make
+
+  install -d /usr/games
+  ln -sf /opt/lugaru/lugaru /usr/games/lugaru
+
+) > $C_FIFO 2>&1
diff --git a/zbeta/lugaru-hg/DEPENDS b/zbeta/lugaru-hg/DEPENDS
new file mode 100644
index 0000000..e89e33f
--- /dev/null
+++ b/zbeta/lugaru-hg/DEPENDS
@@ -0,0 +1,8 @@
+depends cmake
+depends %JPEG
+depends libpng
+depends libvorbis
+depends %GLUT
+depends openal
+depends SDL
+depends xdg-utils
diff --git a/zbeta/lugaru-hg/DETAILS b/zbeta/lugaru-hg/DETAILS
new file mode 100644
index 0000000..36a2366
--- /dev/null
+++ b/zbeta/lugaru-hg/DETAILS
@@ -0,0 +1,52 @@
+          MODULE=lugaru-hg
+         VERSION=trunk
+          SOURCE=$MODULE-$VERSION.tar.bz2
+      SOURCE_URL=hg+http://hg.icculus.org/icculus/lugaru
+        WEB_SITE=http://www.wolfire.com/lugaru
+         ENTERED=20110630
+         UPDATED=`date -u +%Y%m01`
+           SHORT="3D fighting game"
+
+cat << EOF
+Lugaru's primary feature is its unique combat system. Instead of relying on
+confusing button combinations to perform moves, Lugaru's moves are all logical
+and context sensitive. For example, if an opponent aims a roundhouse kick at
+Turner's head, you can crouch and then stand up under the attack to grab your
+assailant's leg and kick him away. If you try and punch an opponent and he
+tries to throw you over his shoulder, you can crouch to roll painlessly out of
+the throw. This new combat system makes fights look and feel much more intense
+and believable than in any other game. You can see it in action with the
+gameplay movies above.
+
+However, if straight close-range combat with hands, knives, swords and staves
+is not your style, you can also use stealth, but you have to be smart about it.
+If you cut a wolf's throat, be sure to wipe the blood off your knife or another
+wolf might smell it. Enemy rabbits have very keen hearing, so be sure to walk
+quietly, and kill enemies before they make too much noise or run to alert their
+friends. Also, if they do bring their friends, don't expect them to stupidly
+take turns fighting you. It is not unusual for one enemy to sweep your feet out
+from under you and another to smash you while you fall.
+
+Because of the emphasis on gameplay, the graphics are designed to let the game
+run as smoothly as possible. It should run at full speed at full detail on any
+system with a 700 MHz processor and Geforce 3 or better graphics card. It
+should run acceptably on any system with a 300 MHz processor and Rage 128 or
+better graphics card. While models do not have as many polygons as in some new
+commercial games, there is an unprecedented amount of detail where it actually
+matters.  If an enemy shatters his staff on your skull then your vision will
+unfocus slightly for a few seconds. Jumping through trees creates a shower of
+leaves (and snow if it is in a cold area). Landing an especially solid blow to
+the head can spatter blood on the wall and knock out a couple teeth. If you
+throw a knife into a wolf, blood will drip down his fur as he yanks out the
+knife and uses it against you. It is even possible to smash enemies so hard
+into walls that the surface cracks. Motion blur makes fast movement easier to
+track.
+
+Technical Features:
+
+- Fast terrain engine with texture blending, footprints, and transparent fog
+- Unique fast-paced combat system with weapons, attack reversals, and
+  counter-reversals
+- Skeletal animation with rag-doll physics and hand and face expressions
+- Motion blur and many other effects
+EOF


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