[Lunar-commits] <moonbase> NVIDIA-Cg-toolkit: Version bump and adding a DETAILS.x86_64.
Dennis `stumbles` Veatch
stumbles at lunar-linux.org
Tue Mar 23 13:13:09 CET 2010
commit f8bc77366ad15bab6cd356a84c81ce09dc80e6c7
Author: Dennis `stumbles` Veatch <stumbles at lunar-linux.org>
Date: Tue Mar 23 08:13:09 2010 -0400
NVIDIA-Cg-toolkit: Version bump and adding a DETAILS.x86_64.
---
zbeta/NVIDIA-Cg-toolkit/DETAILS | 10 ++++------
zbeta/NVIDIA-Cg-toolkit/DETAILS.x86_64 | 17 +++++++++++++++++
2 files changed, 21 insertions(+), 6 deletions(-)
diff --git a/zbeta/NVIDIA-Cg-toolkit/DETAILS b/zbeta/NVIDIA-Cg-toolkit/DETAILS
index c4f6e04..69d6d08 100644
--- a/zbeta/NVIDIA-Cg-toolkit/DETAILS
+++ b/zbeta/NVIDIA-Cg-toolkit/DETAILS
@@ -1,15 +1,13 @@
MODULE=NVIDIA-Cg-toolkit
- # Run /usr/bin/cginfo to get version
VERSION=2.2.0006
- SOURCE=Cg-2.2_April2009_x86.tgz
+ SOURCE=Cg-2.2_February2010_x86.tgz
SOURCE_URL=http://developer.download.nvidia.com/cg/Cg_2.2
- SOURCE_VFY=sha1:bff728d0223a517098dfbe8f93ee4d9d4fb4b05f
+ SOURCE_VFY=sha1:57f21adc14df118657434856e3f4ed335eafe308
WEB_SITE=http://developer.nvidia.com/object/cg_toolkit.html
- LICENSE="proprietary"
ENTERED=20090823
- UPDATED=20090823
+ UPDATED=20100323
+ LICENSE="proprietary"
SHORT="NVIDIA's C graphics compiler toolkit"
-
cat << EOF
The NVIDIA Cg Toolkit is the best way to take advantage of today's GPUs
across multiple platforms and APIs. Now supporting OpenGL's
diff --git a/zbeta/NVIDIA-Cg-toolkit/DETAILS.x86_64 b/zbeta/NVIDIA-Cg-toolkit/DETAILS.x86_64
new file mode 100644
index 0000000..6c3144b
--- /dev/null
+++ b/zbeta/NVIDIA-Cg-toolkit/DETAILS.x86_64
@@ -0,0 +1,17 @@
+ MODULE=NVIDIA-Cg-toolkit
+ VERSION=2.2.0006
+ SOURCE=Cg-2.2_February2010_x86_64.tgz
+ SOURCE_URL=http://developer.download.nvidia.com/cg/Cg_2.2
+ SOURCE_VFY=sha1:7430c290c6887d897356f0b07d2850afda1a5672
+ WEB_SITE=http://developer.nvidia.com/object/cg_toolkit.html
+ ENTERED=20090823
+ UPDATED=20100323
+ LICENSE="proprietary"
+ SHORT="NVIDIA's C graphics compiler toolkit"
+cat << EOF
+The NVIDIA Cg Toolkit is the best way to take advantage of today's GPUs
+across multiple platforms and APIs. Now supporting OpenGL's
+ARB_vertex_program and ARB_fragment_program extensions, the compiler
+allows developers to create advanced visual effects for today's
+programmable GPUs from NVIDIA and other vendors.
+EOF
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