[Lunar-commits] <moonbase> wesnoth: version bumped to 1.8.2.
Florin Braescu
florin at lunar-linux.org
Sun Jun 6 11:36:49 CEST 2010
commit f0adff4c2cad95156f5d22751bc2462f21fe42e7
Author: Florin Braescu <florin at lunar-linux.org>
Date: Sun Jun 6 12:36:49 2010 +0300
wesnoth: version bumped to 1.8.2.
---
games/wesnoth/BUILD | 1 +
games/wesnoth/DEPENDS | 8 +++++++-
games/wesnoth/DETAILS | 8 ++++----
3 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/games/wesnoth/BUILD b/games/wesnoth/BUILD
index 7a85332..ed9f7ae 100644
--- a/games/wesnoth/BUILD
+++ b/games/wesnoth/BUILD
@@ -1,5 +1,6 @@
(
+ ./autogen.sh &&
sedit 's:"\${datadir}"/icons:/usr/share/icons:' configure &&
sedit 's:"\${datadir}"/applications:/usr/share/applications:' configure &&
default_game_build &&
diff --git a/games/wesnoth/DEPENDS b/games/wesnoth/DEPENDS
index 1005be6..062db61 100644
--- a/games/wesnoth/DEPENDS
+++ b/games/wesnoth/DEPENDS
@@ -3,6 +3,12 @@ depends SDL_mixer
depends SDL_ttf
depends SDL_net
depends boost
+depends lua
+depends pango
-optional_depends optipng "--enable-optipng" "--disable-optipng" "for optimizing png size"
optional_depends ImageMagick "" "" "if you want support for resolutions smaller than 800x600"
+
+optional_depends optipng \
+ "--enable-optipng" \
+ "--disable-optipng" \
+ "for optimizing png size"
diff --git a/games/wesnoth/DETAILS b/games/wesnoth/DETAILS
index c4bb8a0..b8f992d 100644
--- a/games/wesnoth/DETAILS
+++ b/games/wesnoth/DETAILS
@@ -1,18 +1,18 @@
MODULE=wesnoth
- VERSION=1.6.5
+ VERSION=1.8.2
SOURCE=$MODULE-$VERSION.tar.bz2
SOURCE_URL[0]=$SFORGE_URL/$MODULE
SOURCE_URL[1]=http://www.wesnoth.org/files
- SOURCE_VFY=sha1:232dac3a4327555bf52212cf4420c9ea823220e4
+ SOURCE_VFY=sha1:772e4847b5c99cef06872ea35c43f4cad2eb622e
WEB_SITE=http://www.wesnoth.org
ENTERED=20040701
- UPDATED=20090912
+ UPDATED=20100606
SHORT="Battle for Wesnoth - fantasy turn-based strategy game"
cat <<EOF
Battle for control of villages, using variety of units which have
advantages and disadvantages in different types of terrains and
-against different types of attacks. Units gain experience and advance
+against different types of attacks. Units gain experience and advance
levels, and are carried over from one scenario to the next campaign.
Build a Hero, and lead your army. Different races, with distinctive
abilities, weapons and spells.
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