[Lunar-commits] <moonbase> move games from zbeta category

Paul Bredbury brebs at lunar-linux.org
Mon Sep 28 01:41:27 CEST 2009


commit 7b10569c22d51c552771dc073f5266d3873b4ad6
Author: Paul Bredbury <brebs at lunar-linux.org>
Date:   Mon Sep 28 06:41:27 2009 +0700

    move games from zbeta category
    
    These games are better than "zbeta" quality.
---
 games/atari800/BUILD              |   14 +++++++++
 games/atari800/DEPENDS            |    2 +
 games/atari800/DETAILS            |   22 ++++++++++++++
 games/atari800/PRE_BUILD          |    3 ++
 games/d1x-rebirth/BUILD           |   16 ++++++++++
 games/d1x-rebirth/DEPENDS         |    6 ++++
 games/d1x-rebirth/DETAILS         |   22 ++++++++++++++
 games/d2x-rebirth/BUILD           |   16 ++++++++++
 games/d2x-rebirth/DEPENDS         |    4 ++
 games/d2x-rebirth/DETAILS         |   21 +++++++++++++
 games/darkplaces/BUILD            |   14 +++++++++
 games/darkplaces/DEPENDS          |    2 +
 games/darkplaces/DETAILS          |   31 +++++++++++++++++++
 games/darkplaces/PRE_BUILD        |    1 +
 games/descent1-demodata/BUILD     |   19 ++++++++++++
 games/descent1-demodata/DEPENDS   |    2 +
 games/descent1-demodata/DETAILS   |   15 +++++++++
 games/descent1-demodata/PRE_BUILD |    4 ++
 games/e-uae/BUILD                 |   16 ++++++++++
 games/e-uae/CONFIGURE             |    1 +
 games/e-uae/DEPENDS               |    1 +
 games/e-uae/DETAILS               |   19 ++++++++++++
 games/fbzx/BUILD                  |    7 ++++
 games/fbzx/DEPENDS                |    2 +
 games/fbzx/DETAILS                |   28 ++++++++++++++++++
 games/smc/BUILD                   |   21 +++++++++++++
 games/smc/DEPENDS                 |    8 +++++
 games/smc/DETAILS                 |   20 +++++++++++++
 games/smc/POST_REMOVE             |   11 +++++++
 games/smc/PRE_BUILD               |    4 ++
 games/tremulous/BUILD             |   26 ++++++++++++++++
 games/tremulous/DEPENDS           |    6 ++++
 games/tremulous/DETAILS           |   37 +++++++++++++++++++++++
 games/tremulous/PRE_BUILD         |    6 ++++
 games/vavoom/BUILD                |   13 ++++++++
 games/vavoom/DEPENDS              |   11 +++++++
 games/vavoom/DETAILS              |   15 +++++++++
 games/warsow/BUILD                |   58 +++++++++++++++++++++++++++++++++++++
 games/warsow/DEPENDS              |    7 ++++
 games/warsow/DETAILS              |   50 +++++++++++++++++++++++++++++++
 games/warsow/PRE_BUILD            |    7 ++++
 zbeta/atari800/BUILD              |   14 ---------
 zbeta/atari800/DEPENDS            |    2 -
 zbeta/atari800/DETAILS            |   22 --------------
 zbeta/atari800/PRE_BUILD          |    3 --
 zbeta/d1x-rebirth/BUILD           |   16 ----------
 zbeta/d1x-rebirth/DEPENDS         |    6 ----
 zbeta/d1x-rebirth/DETAILS         |   22 --------------
 zbeta/d2x-rebirth/BUILD           |   16 ----------
 zbeta/d2x-rebirth/DEPENDS         |    4 --
 zbeta/d2x-rebirth/DETAILS         |   21 -------------
 zbeta/darkplaces/BUILD            |   14 ---------
 zbeta/darkplaces/DEPENDS          |    2 -
 zbeta/darkplaces/DETAILS          |   31 -------------------
 zbeta/darkplaces/PRE_BUILD        |    1 -
 zbeta/descent1-demodata/BUILD     |   19 ------------
 zbeta/descent1-demodata/DEPENDS   |    2 -
 zbeta/descent1-demodata/DETAILS   |   15 ---------
 zbeta/descent1-demodata/PRE_BUILD |    4 --
 zbeta/e-uae/BUILD                 |   16 ----------
 zbeta/e-uae/CONFIGURE             |    1 -
 zbeta/e-uae/DEPENDS               |    1 -
 zbeta/e-uae/DETAILS               |   19 ------------
 zbeta/fbzx/BUILD                  |    7 ----
 zbeta/fbzx/DEPENDS                |    2 -
 zbeta/fbzx/DETAILS                |   28 ------------------
 zbeta/smc/BUILD                   |   21 -------------
 zbeta/smc/DEPENDS                 |    8 -----
 zbeta/smc/DETAILS                 |   20 -------------
 zbeta/smc/POST_REMOVE             |   11 -------
 zbeta/smc/PRE_BUILD               |    4 --
 zbeta/tremulous/BUILD             |   26 ----------------
 zbeta/tremulous/DEPENDS           |    6 ----
 zbeta/tremulous/DETAILS           |   37 -----------------------
 zbeta/tremulous/PRE_BUILD         |    6 ----
 zbeta/vavoom/BUILD                |   13 --------
 zbeta/vavoom/DEPENDS              |   11 -------
 zbeta/vavoom/DETAILS              |   15 ---------
 zbeta/warsow/BUILD                |   58 -------------------------------------
 zbeta/warsow/DEPENDS              |    7 ----
 zbeta/warsow/DETAILS              |   50 -------------------------------
 zbeta/warsow/PRE_BUILD            |    7 ----
 82 files changed, 588 insertions(+), 588 deletions(-)

diff --git a/games/atari800/BUILD b/games/atari800/BUILD
new file mode 100644
index 0000000..3462831
--- /dev/null
+++ b/games/atari800/BUILD
@@ -0,0 +1,14 @@
+(
+
+  # Disabling readline, so don't need to install ancient termcap,
+  # which conflicts with ncurses over ownership of /usr/include/termcap.h
+  OPTS+=" --disable-readline --target=sdl" &&
+
+  cd src &&
+  default_build &&
+
+  mkdir -p /usr/share/$MODULE &&
+  install -m644 -t /usr/share/$MODULE/ ../*.{ROM,XFD,ATR} &&
+  install -m644 -D ../XF25.DOC /usr/share/doc/$MODULE/xf25.txt
+
+) > $C_FIFO 2>&1
diff --git a/games/atari800/DEPENDS b/games/atari800/DEPENDS
new file mode 100644
index 0000000..30a592e
--- /dev/null
+++ b/games/atari800/DEPENDS
@@ -0,0 +1,2 @@
+depends unzip
+depends SDL
diff --git a/games/atari800/DETAILS b/games/atari800/DETAILS
new file mode 100644
index 0000000..acd278e
--- /dev/null
+++ b/games/atari800/DETAILS
@@ -0,0 +1,22 @@
+          MODULE=atari800
+         VERSION=2.1.0
+          SOURCE=$MODULE-$VERSION.tar.gz
+         SOURCE2=xf25.zip
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE-$VERSION
+      SOURCE_URL=$SFORGE_URL/$MODULE/
+     SOURCE2_URL=$SFORGE_URL/$MODULE/
+      SOURCE_VFY=sha1:3888ad49718bb5e1232fb544375bb635654b5ca5
+     SOURCE2_VFY=sha1:e65923fd3a4845c1c72d1677db0fda969187eb42
+        WEB_SITE=http://atari800.sourceforge.net/
+         ENTERED=20090222
+         UPDATED=20090328
+      MAINTAINER=brebs at sent.com
+           SHORT="emulator of 8-bit Atari personal computers"
+
+cat << EOF
+Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of
+the Atari personal computer. It can be used on console, FrameBuffer or
+X11. It features excellent compatibility, HIFI sound support,
+artifacting emulation, precise cycle-exact ANTIC/GTIA emulation and
+more.
+EOF
diff --git a/games/atari800/PRE_BUILD b/games/atari800/PRE_BUILD
new file mode 100644
index 0000000..bed3673
--- /dev/null
+++ b/games/atari800/PRE_BUILD
@@ -0,0 +1,3 @@
+default_pre_build     &&
+cd $SOURCE_DIRECTORY  &&
+unzip -qo $SOURCE_CACHE/$SOURCE2
diff --git a/games/d1x-rebirth/BUILD b/games/d1x-rebirth/BUILD
new file mode 100644
index 0000000..6b8589c
--- /dev/null
+++ b/games/d1x-rebirth/BUILD
@@ -0,0 +1,16 @@
+(
+
+  sedit "/^BIN_DIR =/s/.*/BIN_DIR = '\/usr\/games'/" SConstruct &&
+  # Replaces dos2unix, to fix line-endings
+  sedit 's/\r//' *.txt &&
+
+  OPTS+=" prefix=/usr sdlmixer=1 debug=0" &&
+  scons $OPTS &&
+  
+  prepare_install &&
+  scons $OPTS install &&
+  # Create directory for manually-installed data files
+  mkdir -p /usr/share/games/d1x-rebirth/
+  
+) > $C_FIFO 2>&1 
+
diff --git a/games/d1x-rebirth/DEPENDS b/games/d1x-rebirth/DEPENDS
new file mode 100644
index 0000000..f89240f
--- /dev/null
+++ b/games/d1x-rebirth/DEPENDS
@@ -0,0 +1,6 @@
+depends %GLX
+depends SDL_mixer
+depends physfs
+depends scons
+optional_depends "descent1-demodata" "shareware=1" "" \
+                 "compatibility with shareware demo levels"
diff --git a/games/d1x-rebirth/DETAILS b/games/d1x-rebirth/DETAILS
new file mode 100644
index 0000000..a97b15b
--- /dev/null
+++ b/games/d1x-rebirth/DETAILS
@@ -0,0 +1,22 @@
+          MODULE=d1x-rebirth
+         VERSION=0.55.1
+          SOURCE=${MODULE}_v${VERSION}-src.tar.gz
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/${MODULE}_v${VERSION}-src
+      SOURCE_URL=$SFORGE_URL/dxx-rebirth/
+      SOURCE_VFY=sha1:cceac7f152ca301d2fd7523f1ff906d5d1ee579d
+        WEB_SITE=http://www.dxx-rebirth.com/
+         ENTERED=20090202
+         UPDATED=20090202
+      MAINTAINER=brebs at sent.com
+           SHORT="Descent 1 Rebirth - claustrophobic 3D shooter"
+
+cat << EOF
+Descent I is a 3D first-person shooter video game, noted for
+popularizing the use of true 3D rendering technology and providing the
+player with six full degrees of freedom (often abbreviated "6DOF") to
+move and to look around.
+
+To play this game, you'll need some data files installed in
+/usr/share/games/d1x-rebirth - see INSTALL.txt, or install
+descent1-demodata.
+EOF
diff --git a/games/d2x-rebirth/BUILD b/games/d2x-rebirth/BUILD
new file mode 100644
index 0000000..3a60693
--- /dev/null
+++ b/games/d2x-rebirth/BUILD
@@ -0,0 +1,16 @@
+(
+
+  sedit "/^BIN_DIR =/s/.*/BIN_DIR = '\/usr\/games'/" SConstruct &&
+  # Replaces dos2unix, to fix line-endings
+  sedit 's/\r//' *.txt &&
+
+  opts="prefix=/usr sdlmixer=1" &&
+  scons $opts &&
+  
+  prepare_install &&
+  scons $opts install &&
+  # Create directory for manually-installed data files
+  mkdir -p /usr/share/games/d2x-rebirth/missions
+  
+) > $C_FIFO 2>&1 
+
diff --git a/games/d2x-rebirth/DEPENDS b/games/d2x-rebirth/DEPENDS
new file mode 100644
index 0000000..ed0bac3
--- /dev/null
+++ b/games/d2x-rebirth/DEPENDS
@@ -0,0 +1,4 @@
+depends %GLX
+depends SDL_mixer
+depends physfs
+depends scons
diff --git a/games/d2x-rebirth/DETAILS b/games/d2x-rebirth/DETAILS
new file mode 100644
index 0000000..8290f8f
--- /dev/null
+++ b/games/d2x-rebirth/DETAILS
@@ -0,0 +1,21 @@
+          MODULE=d2x-rebirth
+         VERSION=0.55.1
+          SOURCE=${MODULE}_v${VERSION}-src.tar.gz
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/${MODULE}_v${VERSION}-src
+      SOURCE_URL=$SFORGE_URL/dxx-rebirth/
+      SOURCE_VFY=sha1:ac7c9ad3cbe1acb21de65f7e945914ab9ed4ccd2
+        WEB_SITE=http://www.dxx-rebirth.com/
+         ENTERED=20090202
+         UPDATED=20090202
+      MAINTAINER=brebs at sent.com
+           SHORT="Descent 2 Rebirth - claustrophobic 3D shooter"
+
+cat << EOF
+Descent II is a 3D first-person shooter video game, noted for
+popularizing the use of true 3D rendering technology and providing the
+player with six full degrees of freedom (often abbreviated "6DOF") to
+move and to look around.
+
+To play this game, you'll need some data files installed in
+/usr/share/games/d2x-rebirth - see INSTALL.txt
+EOF
diff --git a/games/darkplaces/BUILD b/games/darkplaces/BUILD
new file mode 100644
index 0000000..d48fa64
--- /dev/null
+++ b/games/darkplaces/BUILD
@@ -0,0 +1,14 @@
+(
+
+  unzip darkplacesenginesource${VERSION}.zip  &&
+  cd darkplaces  &&
+
+  make DP_FS_BASEDIR=/usr/share/games/quake1 DP_SOUND_API=ALSA \
+    -f makefile cl-release sv-release  &&
+
+  prepare_install  &&
+  mkdir -p /usr/games /usr/share/games/quake1/id1  &&
+  install -m755 darkplaces-glx /usr/games/darkplaces  &&
+  install -m755 darkplaces-dedicated /usr/games/darkplaces-dedicated
+
+) > $C_FIFO 2>&1
diff --git a/games/darkplaces/DEPENDS b/games/darkplaces/DEPENDS
new file mode 100644
index 0000000..2695272
--- /dev/null
+++ b/games/darkplaces/DEPENDS
@@ -0,0 +1,2 @@
+depends libXxf86dga
+depends unzip
diff --git a/games/darkplaces/DETAILS b/games/darkplaces/DETAILS
new file mode 100644
index 0000000..740807e
--- /dev/null
+++ b/games/darkplaces/DETAILS
@@ -0,0 +1,31 @@
+          MODULE=darkplaces
+         # http://icculus.org/twilight/darkplaces/files/?M=D
+         VERSION=20090709
+          SOURCE=${MODULE}engine${VERSION}.zip
+      SOURCE_URL=http://icculus.org/twilight/darkplaces/files
+      SOURCE_VFY=sha1:a81a8914659c492fb3244bbbf985db672e3a3bd2
+        WEB_SITE=http://icculus.org/twilight/darkplaces/
+         ENTERED=20090718
+         UPDATED=20090718
+           SHORT="Enhanced engine for iD Software's Quake 1"
+
+cat << EOF
+DarkPlaces is a Quake modification I have built over the course of 6
+years on and off experimenting, it got somewhat of an overhaul when the
+Quake engine source code was released, and I began developing a custom
+OpenGL-only engine for it and other mods, which supports Windows WGL and
+Linux GLX, and has greatly-improved graphics and image quality.
+
+It can not easily be described, as it is simply an improved Quake, not a
+total conversion (yet, anyway).
+
+The realism of shell casings falling to the floor, much improved bullet
+impacts, 32bit color alpha blended explosions, blood flying everywhere
+and sticking to the walls...
+
+Behind the scenes the code has changed a great deal. I was not content
+with the original QuakeC code, and I have greatly changed the engine
+while maintaining compatibility with normal Quake modifications.
+
+LordHavoc
+EOF
diff --git a/games/darkplaces/PRE_BUILD b/games/darkplaces/PRE_BUILD
new file mode 100644
index 0000000..b1d9cf0
--- /dev/null
+++ b/games/darkplaces/PRE_BUILD
@@ -0,0 +1 @@
+unzip -o $SOURCE_CACHE/$SOURCE -d $BUILD_DIRECTORY/$MODULE-$VERSION
diff --git a/games/descent1-demodata/BUILD b/games/descent1-demodata/BUILD
new file mode 100644
index 0000000..a6e3982
--- /dev/null
+++ b/games/descent1-demodata/BUILD
@@ -0,0 +1,19 @@
+(
+
+  unarj e DESCENT1.SOW  &&
+  mv descent.pig{,1}    &&
+  unarj e DESCENT2.SOW  &&
+  mv descent.pig{,2}    &&
+  cat descent.pig{1,2} > descent.pig &&
+  
+  # Stop Lunar from thinking INSTALL.EXE is documentation!
+  rm INSTALL.EXE &&
+
+  prepare_install &&
+  # Use the "Data" dir, to prevent conflict with the full version files
+  mkdir -p /usr/share/games/d1x-rebirth/Data &&
+  cp descent.{b50,hog,m50,phx,pig} /usr/share/games/d1x-rebirth/Data/ &&
+  gather_docs orderfrm.txt readme.txt refcard.txt
+  
+) > $C_FIFO 2>&1 
+
diff --git a/games/descent1-demodata/DEPENDS b/games/descent1-demodata/DEPENDS
new file mode 100644
index 0000000..f1a8e0a
--- /dev/null
+++ b/games/descent1-demodata/DEPENDS
@@ -0,0 +1,2 @@
+depends unarj
+depends unzip
diff --git a/games/descent1-demodata/DETAILS b/games/descent1-demodata/DETAILS
new file mode 100644
index 0000000..ca761c1
--- /dev/null
+++ b/games/descent1-demodata/DETAILS
@@ -0,0 +1,15 @@
+          MODULE=descent1-demodata
+         VERSION=1.4
+          SOURCE=desc14sw.exe
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE-$VERSION
+      SOURCE_URL=ftp://ftp.funet.fi/pub/msdos/games/interplay/
+      SOURCE_VFY=sha1:0364a8280b8c10ccab009cf7ab8bb64ab6c27d90
+        WEB_SITE=http://www.dxx-rebirth.com/
+         ENTERED=20090202
+         UPDATED=20090202
+      MAINTAINER=brebs at sent.com
+           SHORT="Descent 1 shareware level data"
+
+cat << EOF
+Shareware data for Descent 1, to use with the d1x-rebirth engine.
+EOF
diff --git a/games/descent1-demodata/PRE_BUILD b/games/descent1-demodata/PRE_BUILD
new file mode 100644
index 0000000..d975c3b
--- /dev/null
+++ b/games/descent1-demodata/PRE_BUILD
@@ -0,0 +1,4 @@
+validate_source_dir $SOURCE_DIRECTORY   &&
+mk_source_dir       $SOURCE_DIRECTORY   &&
+cd                  $SOURCE_DIRECTORY   &&
+unzip -qo "${SOURCE_CACHE}/${SOURCE}"
diff --git a/games/e-uae/BUILD b/games/e-uae/BUILD
new file mode 100644
index 0000000..04e9fb7
--- /dev/null
+++ b/games/e-uae/BUILD
@@ -0,0 +1,16 @@
+(
+
+  if [ "$PLAYER1_FULL_KEYBOARD" == "y" ] ; then
+    # Use left side of keyboard instead of right, for player 1
+    sedit "s:RCTRL:LCTRL:" src/keybuf.c &&
+    sedit "s:RALT:LALT:" src/keybuf.c &&
+    sedit "s:RSH:LSH:" src/keybuf.c &&
+
+    # Add missing definition for left CTRL
+    sedit "s:#define AK_RCTRL:#define AK_LCTRL 0x63\n#define AK_RCTRL:" src/include/keyboard.h
+  fi &&
+
+  OPTS+=" --enable-cdtv --enable-cd32 --enable-scsi-device --enable-aga --with-sdl --with-alsa --with-sdl-gfx --with-sdl-gl" &&
+  default_build
+
+) > $C_FIFO 2>&1
diff --git a/games/e-uae/CONFIGURE b/games/e-uae/CONFIGURE
new file mode 100644
index 0000000..0fad149
--- /dev/null
+++ b/games/e-uae/CONFIGURE
@@ -0,0 +1 @@
+mquery PLAYER1_FULL_KEYBOARD "Use left Ctrl & Alt keys for player 1?" n
diff --git a/games/e-uae/DEPENDS b/games/e-uae/DEPENDS
new file mode 100644
index 0000000..c05e67b
--- /dev/null
+++ b/games/e-uae/DEPENDS
@@ -0,0 +1 @@
+depends SDL
diff --git a/games/e-uae/DETAILS b/games/e-uae/DETAILS
new file mode 100644
index 0000000..2613beb
--- /dev/null
+++ b/games/e-uae/DETAILS
@@ -0,0 +1,19 @@
+          MODULE=e-uae
+         VERSION=0.8.29-20080820
+          SOURCE=$MODULE-$VERSION.tar.bz2
+      SOURCE_URL=http://www.rcdrummond.net/uae/test/20080820/
+      SOURCE_VFY=sha1:c7d045a9afa5129377d8d3068b8fa97d0a396247
+        WEB_SITE=http://www.rcdrummond.net/uae/
+         ENTERED=20090303
+         UPDATED=20090303
+           SHORT="Commodore Amiga Emulator"
+           PSAFE=no
+
+cat << EOF
+This is a version of UAE, the Ubiquitous Amiga Emulator, with an
+emulation core largely based on WinUAE. It attempts to bring many of
+the great features of WinUAE to non-Windows platforms. This version now
+finally has a name, E-UAE, since that is what everybody was calling it
+anyway. The E can stand for anything you fancy. Experimental, extreme,
+exciting, egalitarian, eggplant, ...
+EOF
diff --git a/games/fbzx/BUILD b/games/fbzx/BUILD
new file mode 100644
index 0000000..d87dc57
--- /dev/null
+++ b/games/fbzx/BUILD
@@ -0,0 +1,7 @@
+(
+
+  sedit "s:/usr/local/:/usr/:g" Makefile &&
+
+  default_build
+
+) > $C_FIFO 2>&1
diff --git a/games/fbzx/DEPENDS b/games/fbzx/DEPENDS
new file mode 100644
index 0000000..bcfbcb2
--- /dev/null
+++ b/games/fbzx/DEPENDS
@@ -0,0 +1,2 @@
+depends SDL
+depends alsa-lib
diff --git a/games/fbzx/DETAILS b/games/fbzx/DETAILS
new file mode 100644
index 0000000..6c96a77
--- /dev/null
+++ b/games/fbzx/DETAILS
@@ -0,0 +1,28 @@
+          MODULE=fbzx
+         VERSION=2.1b
+          SOURCE=$MODULE-$VERSION.tar.bz2
+      SOURCE_URL=http://www.rastersoft.com/descargas
+      SOURCE_VFY=sha1:e1a6194e66b14ef085c94c3062d82cbe0adc0598
+        WEB_SITE=http://www.rastersoft.com/fbzx.html
+         ENTERED=20090704
+         UPDATED=20090704
+           SHORT="full-screen Sinclair Spectrum emulator"
+
+cat << EOF
+FBZX is a Sinclair Spectrum emulator, designed to work at full screen
+using the FrameBuffer or under X-Windows. Its main features are:
+ * Emulates accurately the original Spectrum (both issue 2 and issue 3),
+   the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the
+   Spanish 128K. This include screen, keyboard and sound (both speaker
+   and AY-3-8912 chip).
+ * Screen emulation is extremely accurate, so it can emulate border
+   effects and even attribute effects.
+ * Supports Z80 snapshots, both loading and saving, and loading .SNA
+   snapshots.
+ * Supports TAP (both read and write) and TZX (only read) tape files,
+   supporting normal-speed loading and fast speed loading.
+ * Emulates joysticks: Kempston, cursor and Sinclair.
+ * Emulates the Interface I and Microdrive.
+ * Based in a new, fully free, Z80 emulator (Z80Free).
+ * Is distributed under GPLv3 license.
+EOF
diff --git a/games/smc/BUILD b/games/smc/BUILD
new file mode 100644
index 0000000..461dd23
--- /dev/null
+++ b/games/smc/BUILD
@@ -0,0 +1,21 @@
+(
+
+  OPTS+=" --datarootdir=/usr/share/games --exec-prefix=/usr" &&
+
+  default_game_build &&
+  
+  mkdir -p /usr/share/pixmaps/ /usr/share/applications/ &&
+  ln -sf /usr/share/games/smc/pixmaps/game/items/mushroom_red.png /usr/share/pixmaps/smc.png &&
+  
+  cat << EOF > /usr/share/applications/smc.desktop
+[Desktop Entry]
+Name=Secret Maryo Chronicles
+Comment=Secret Maryo Chronicles is an open-source two-dimensional platform game
+Exec=smc
+Icon=smc
+Terminal=false
+Type=Application
+Categories=Application;Game;
+EOF
+
+) > $C_FIFO 2>&1
diff --git a/games/smc/DEPENDS b/games/smc/DEPENDS
new file mode 100644
index 0000000..952f250
--- /dev/null
+++ b/games/smc/DEPENDS
@@ -0,0 +1,8 @@
+depends SDL_image
+depends SDL_mixer
+# Needs cegui compiled with devil
+depends devil
+depends cegui
+depends boost
+depends unzip
+depends %GLX
diff --git a/games/smc/DETAILS b/games/smc/DETAILS
new file mode 100644
index 0000000..fa8d605
--- /dev/null
+++ b/games/smc/DETAILS
@@ -0,0 +1,20 @@
+          MODULE=smc
+         VERSION=1.9
+   MUSIC_VERSION=4.1
+          SOURCE=$MODULE-$VERSION.tar.bz2
+         SOURCE2=SMC_Music_${MUSIC_VERSION}_high.zip
+      SOURCE_URL=$SFORGE_URL/smclone/
+     SOURCE2_URL=$SFORGE_URL/smclone/Addon%20-%20Music/$MUSIC_VERSION/
+      SOURCE_VFY=sha1:9a4ec12c64378d804848357bf143755a98d14baa
+     SOURCE2_VFY=sha1:f8364f9b7f1b473ae6d1cf0e57c3153b0ee488e9
+        WEB_SITE=http://www.secretmaryo.org/
+         ENTERED=20080504
+         UPDATED=20090901
+           SHORT="two-dimensional platform game with a style similar to classic side-scroller games"
+           
+cat <<EOF
+Secret Maryo Chronicles is an open-source two-dimensional platform
+game with a style designed similar to classic sidescroller games. It
+uses the platform-independent SDL library and, since version 0.98,
+the OpenGL accelerated Graphics Renderer. The game is developed in C++.
+EOF
diff --git a/games/smc/POST_INSTALL b/games/smc/POST_INSTALL
new file mode 100644
index 0000000..e69de29
diff --git a/games/smc/POST_REMOVE b/games/smc/POST_REMOVE
new file mode 100644
index 0000000..7f66c8d
--- /dev/null
+++ b/games/smc/POST_REMOVE
@@ -0,0 +1,11 @@
+if [ -f /opt/lunar/kde/3/share/applications/smc.desktop ] ; then
+	rm /opt/lunar/kde/3/share/applications/smc.desktop
+fi
+
+if [ -f /opt/lunar/kde/4/share/applications/smc.desktop ] ; then
+	rm /opt/lunar/kde/4/share/applications/smc.desktop
+fi
+
+if [ -h /usr/share/icons/smc.png ] ; then
+	rm /usr/share/icons/smc.png
+fi
diff --git a/games/smc/PRE_BUILD b/games/smc/PRE_BUILD
new file mode 100644
index 0000000..18b6c18
--- /dev/null
+++ b/games/smc/PRE_BUILD
@@ -0,0 +1,4 @@
+mk_source_dir $SOURCE_DIRECTORY  &&
+unpack $SOURCE                   &&
+cd     $SOURCE_DIRECTORY         &&
+unpack $SOURCE2
diff --git a/games/tremulous/BUILD b/games/tremulous/BUILD
new file mode 100644
index 0000000..49857f2
--- /dev/null
+++ b/games/tremulous/BUILD
@@ -0,0 +1,26 @@
+(
+
+  patch_it tremulous-svn755-upto-971.patch 0 &&
+  patch_it tremulous-t971-client.patch 0 &&
+
+  # Fix the gcc-4.3.3 Werror issue
+  sedit '16s/-Werror //' src/tools/asm/Makefile &&
+
+  make \
+    DEFAULT_BASEDIR="/usr/share/games/tremulous" \
+    BUILD_GAME_SO=0      \
+    BUILD_GAME_QVM=0     \
+    USE_CODEC_VORBIS=1   \
+    USE_OPENAL=1         \
+    USE_LOCAL_HEADERS=0  &&
+
+  prepare_install &&
+
+  mkdir -p /usr/games /usr/share/games/tremulous &&
+  cp -af build/release-linux-*/tremulous-smp.* /usr/games/tremulous &&
+  cp -af build/release-linux-*/tremded.* /usr/games/tremulous-ded &&
+  cp -arf base /usr/share/games/tremulous/ &&
+
+  gather_docs ChangeLog manual.pdf
+
+) > $C_FIFO 2>&1
diff --git a/games/tremulous/DEPENDS b/games/tremulous/DEPENDS
new file mode 100644
index 0000000..c1c9c53
--- /dev/null
+++ b/games/tremulous/DEPENDS
@@ -0,0 +1,6 @@
+depends unzip
+depends libvorbis
+depends openal
+depends libXau
+depends libXdmcp
+depends SDL
diff --git a/games/tremulous/DETAILS b/games/tremulous/DETAILS
new file mode 100644
index 0000000..6ba3f82
--- /dev/null
+++ b/games/tremulous/DETAILS
@@ -0,0 +1,37 @@
+          MODULE=tremulous
+         VERSION=1.1.0
+          SOURCE=$MODULE-$VERSION.zip
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE
+         # From http://sources.gentoo.org/viewcvs.py/gentoo-x86/games-fps/tremulous/
+         SOURCE2=$MODULE-gentoopatches-$VERSION-r5.zip
+         SOURCE3=vms-1.1.t971.pk3
+      SOURCE_URL=$SFORGE_URL/$MODULE
+     SOURCE2_URL=http://dl.trem-servers.com
+     SOURCE3_URL=http://dl.trem-servers.com
+      SOURCE_VFY=sha1:39d820cc50eda1eff58917158bb0ec68b62f633c
+     SOURCE2_VFY=sha1:ce2bfa1535f1774c92aa3fdf738d3054f7bb5b65
+     SOURCE3_VFY=sha1:ea11d498a92abeaa5fc5bd5567771dca3a7ea55e
+        WEB_SITE=http://tremulous.net/
+         ENTERED=20090807
+         UPDATED=20090807
+           SHORT="Team-based aliens vs humans FPS with buildable structures"
+
+cat << EOF
+Tremulous is a free, open-source game that blends a team-based FPS with
+elements of an RTS. Players can choose from 2 unique races: aliens and
+humans. Players on both teams are able to build working structures
+in-game like an RTS. These structures provide many functions, the most
+important being spawning. The designated builders must ensure there are
+spawn structures, or other players will not be able to rejoin the game
+after death. Other structures provide automated base defense (to some
+degree), healing functions and much more... Player advancement is
+different depending on which team you are on. As a human, players are
+rewarded with credits for each alien kill. These credits may be used to
+purchase new weapons and upgrades from the Armoury. The alien team
+advances quite differently. Upon killing a human foe, the alien is able
+to evolve into a new class. The more kills gained, the more powerful
+the classes available. The overall objective behind Tremulous is to
+eliminate the opposing team. This is achieved by not only killing the
+opposing players, but also removing their ability to respawn by
+destroying their spawn structures.
+EOF
diff --git a/games/tremulous/PRE_BUILD b/games/tremulous/PRE_BUILD
new file mode 100644
index 0000000..be685ca
--- /dev/null
+++ b/games/tremulous/PRE_BUILD
@@ -0,0 +1,6 @@
+default_pre_build &&
+cd $SOURCE_DIRECTORY &&
+unpack $SOURCE2 &&
+tar -xf $MODULE-$VERSION-src.tar.gz &&
+mv -f $MODULE-$VERSION-src/* . &&
+cp -f $SOURCE_CACHE/$SOURCE3 base/
diff --git a/games/vavoom/BUILD b/games/vavoom/BUILD
new file mode 100644
index 0000000..8d25a0b
--- /dev/null
+++ b/games/vavoom/BUILD
@@ -0,0 +1,13 @@
+(
+
+  # Set default basedir to shared dir, rather than current dir
+  sedit "s:fl_basedir = \".\":fl_basedir = \"/usr/share/games/vavoom\":" source/files.cpp &&
+
+  # BINDIR and DATADIR are relative to CMAKE_INSTALL_PREFIX
+  cmake . -DCMAKE_INSTALL_PREFIX="/usr" -DWITH_ALLEGRO=N -DBINDIR=games -DDATADIR="share/games/vavoom" -DENABLE_WRAPPERS=OFF &&
+
+  default_build &&
+  
+  echo "Run with e.g.:  vavoom -opengl -openal -doom"
+
+) > $C_FIFO 2>&1
diff --git a/games/vavoom/DEPENDS b/games/vavoom/DEPENDS
new file mode 100644
index 0000000..95faadf
--- /dev/null
+++ b/games/vavoom/DEPENDS
@@ -0,0 +1,11 @@
+depends cmake
+depends libpng
+depends jpeg
+depends SDL_mixer
+
+optional_depends allegro    "-DWITH_ALLEGRO=Y" "-DWITH_ALLEGRO=N" "build with allegro"
+optional_depends openal     "-DWITH_OPENAL=Y"  "-DWITH_OPENAL=N"  "build with openal"
+optional_depends libvorbis  ""  ""  "Ogg/Vorbis support"
+optional_depends libmad     ""  ""  "mp3 support"
+optional_depends libmikmod  ""  ""  "mod sound support"
+optional_depends flac       ""  ""  "flac sound support"
diff --git a/games/vavoom/DETAILS b/games/vavoom/DETAILS
new file mode 100644
index 0000000..3ab5376
--- /dev/null
+++ b/games/vavoom/DETAILS
@@ -0,0 +1,15 @@
+          MODULE=vavoom
+         VERSION=1.30
+          SOURCE=${MODULE}-${VERSION}.tar.bz2
+      SOURCE_URL=$SFORGE_URL/$MODULE
+      SOURCE_VFY=sha1:53135df66631eb3fd6efce618569916518eaa943
+        WEB_SITE=http://www.vavoom-engine.com/
+         ENTERED=20090727
+         UPDATED=20090727
+           SHORT="Advanced source port for Doom/Heretic/Hexen/Strife"
+           PSAFE=no
+
+cat << EOF
+Vavoom is a source port based on sources of Doom, Heretic, Hexen, and a
+little bit from Quake. Supported platforms are DOS, Windows and Linux.
+EOF
diff --git a/games/warsow/BUILD b/games/warsow/BUILD
new file mode 100644
index 0000000..0949b81
--- /dev/null
+++ b/games/warsow/BUILD
@@ -0,0 +1,58 @@
+(
+
+  # In other distros:
+  # http://sources.gentoo.org/viewcvs.py/gentoo-x86/games-fps/warsow/
+  # http://aur.archlinux.org/packages.php?ID=2679
+
+  INST_DIR=/usr/share/games/$MODULE  &&
+
+  cd source  &&
+
+  # Be compatible with libopenal.so.1
+  # http://www.warsow.net/forum/viewtopic.php?id=20939
+  sedit "s:openal-config:pkg-config openal:" Makefile  &&
+  sedit "s:libopenal.so.0:libopenal.so:" snd_openal/snd_main.c  &&
+
+  # Use shared dir
+  sedit "/fs_basepath =/ s:\.:${INST_DIR}:" qcommon/files.c  &&
+
+  # Fix for:  LoadLibrary (/usr/share/games/warsow/libs/angelwrap_i386.so):(/usr/share/games/warsow/libs/angelwrap_i386.so: undefined symbol: __sync_sub_and_fetch_4)
+  # $(arch) will be i686 or x86_64
+  sedit "s:CXXFLAGS = \(.*\):CXXFLAGS = -march=$(arch) \1:" ../libsrcs/angelscript/angelSVN/sdk/angelscript/projects/gnuc/makefile  &&
+
+  make BINDIR=bin BUILD_CLIENT=YES BUILD_SERVER=YES BUILD_TV_SERVER=YES \
+       BUILD_ANGELWRAP=YES BUILD_IRC=YES BUILD_SND_OPENAL=YES \
+       BUILD_SND_QF=YES DEBUG_BUILD=NO  &&
+
+  prepare_install  &&
+
+  # The executables have an arch suffix, e.g. i386
+  install -D -m755 bin/warsow.* /usr/games/warsow  &&
+  install -D -m755 bin/wsw_server.* /usr/games/warsow-ded  &&
+  install -D -m755 bin/wswtv_server.* /usr/games/warsow-tv  &&
+
+  mkdir -p $INST_DIR/  &&
+
+  # Use the freshly-compiled libs. Should really go in /usr/lib/$MODULE/
+  cp -a bin/libs $INST_DIR/  &&
+
+  cd ..  &&
+  cp -ar basewsw $INST_DIR/  &&
+
+  # Desktop icon
+  install -D -m644 $SOURCE_CACHE/$SOURCE3 /usr/share/pixmaps/${MODULE}.png  &&
+
+  # Desktop menu entry
+  cat > ${MODULE}.desktop << EOF  &&
+[Desktop Entry]
+Type=Application
+Name=Warsow
+Comment=$SHORT
+Exec=$MODULE
+Icon=$MODULE
+Categories=Game;ActionGame;
+EOF
+
+  install -D -m644 ${MODULE}.desktop /usr/share/applications/${MODULE}.desktop
+
+) > $C_FIFO 2>&1
diff --git a/games/warsow/DEPENDS b/games/warsow/DEPENDS
new file mode 100644
index 0000000..fc2d923
--- /dev/null
+++ b/games/warsow/DEPENDS
@@ -0,0 +1,7 @@
+depends pkgconfig
+depends curl
+depends jpeg
+depends libvorbis
+depends openal
+depends %GLX
+depends SDL
diff --git a/games/warsow/DETAILS b/games/warsow/DETAILS
new file mode 100644
index 0000000..bd3db44
--- /dev/null
+++ b/games/warsow/DETAILS
@@ -0,0 +1,50 @@
+          MODULE=warsow
+         VERSION=0.5
+          SOURCE=${MODULE}_${VERSION}_unified.zip
+         SOURCE2=${MODULE}_${VERSION}_sdk.zip
+         SOURCE3=${MODULE}.png
+         # They can't spell "community"
+         SOURCE4=${MODULE}_comunity_map_pack_01.zip
+
+   # Fastest mirror is first in list
+   SOURCE_URL[0]=http://www.derchris.eu/warsow/
+   SOURCE_URL[1]=http://static.warsow.net/release/
+   SOURCE_URL[2]=http://woe.crying-wolves.net/
+   SOURCE_URL[3]=http://343meterprosekunde.de/mirror/warsow/
+
+  SOURCE2_URL[0]=http://www.derchris.eu/warsow/
+  SOURCE2_URL[1]=http://static.warsow.net/release/
+  SOURCE2_URL[2]=http://woe.crying-wolves.net/
+  SOURCE2_URL[3]=http://343meterprosekunde.de/mirror/warsow/
+
+  SOURCE3_URL[0]=http://ftp.ucsb.edu/pub/mirrors/linux/gentoo/distfiles/
+  SOURCE3_URL[1]=http://mirror.its.uidaho.edu/pub/gentoo/distfiles/
+  SOURCE3_URL[2]=http://de-mirror.org/distro/gentoo/distfiles/
+  SOURCE3_URL[3]=http://gentoo.in.th/distfiles/
+
+  SOURCE4_URL[0]=http://www.derchris.eu/warsow/
+  SOURCE4_URL[1]=http://static.warsow.net/release/
+  SOURCE4_URL[2]=http://woe.crying-wolves.net/
+  SOURCE4_URL[3]=http://343meterprosekunde.de/mirror/warsow/
+
+      SOURCE_VFY=sha1:71b9b9b43578ad2ccc9b73fe5435dd018faf7772
+     SOURCE2_VFY=sha1:faa58805b0aedfb5b44e35cd21384088314d2be3
+     SOURCE3_VFY=sha1:73f0a742940861724bec445a1a582f89d9517dcf
+     SOURCE4_VFY=sha1:a0eb641f8de158e53e90a42dbd14bf52461fa619
+        WEB_SITE=http://www.warsow.net/
+         ENTERED=20090903
+         UPDATED=20090903
+           SHORT="Multiplayer FPS based on the QFusion engine (evolved from Quake 2)"
+
+cat << EOF
+Set in a futuristic cartoon-like world where rocket launcher-wielding
+pigs and laser gun-carrying cyberpunks roam the streets, Warsow is a
+completely free fast-paced first-person shooter (FPS) for Windows,
+Linux and Mac OS X.
+
+Speed and movement, that's what Warsow is all about. Like a true cyber-
+athlete you jump, dash, dodge and wall-jump your way through the game.
+Grab those power-ups before your enemy does, plant the bomb before
+anyone sees you, and steal the enemy's flag before anyone knows what's
+going on!
+EOF
diff --git a/games/warsow/PRE_BUILD b/games/warsow/PRE_BUILD
new file mode 100644
index 0000000..ffcc2a8
--- /dev/null
+++ b/games/warsow/PRE_BUILD
@@ -0,0 +1,7 @@
+validate_source_dir $SOURCE_DIRECTORY  &&
+mk_source_dir       $SOURCE_DIRECTORY  &&
+cd                  $SOURCE_DIRECTORY  &&
+unpack  $SOURCE   &&
+unpack  $SOURCE2  &&
+# Source3 is icon - no need to unpack
+unpack  $SOURCE4
diff --git a/zbeta/atari800/BUILD b/zbeta/atari800/BUILD
deleted file mode 100644
index 3462831..0000000
--- a/zbeta/atari800/BUILD
+++ /dev/null
@@ -1,14 +0,0 @@
-(
-
-  # Disabling readline, so don't need to install ancient termcap,
-  # which conflicts with ncurses over ownership of /usr/include/termcap.h
-  OPTS+=" --disable-readline --target=sdl" &&
-
-  cd src &&
-  default_build &&
-
-  mkdir -p /usr/share/$MODULE &&
-  install -m644 -t /usr/share/$MODULE/ ../*.{ROM,XFD,ATR} &&
-  install -m644 -D ../XF25.DOC /usr/share/doc/$MODULE/xf25.txt
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/atari800/DEPENDS b/zbeta/atari800/DEPENDS
deleted file mode 100644
index 30a592e..0000000
--- a/zbeta/atari800/DEPENDS
+++ /dev/null
@@ -1,2 +0,0 @@
-depends unzip
-depends SDL
diff --git a/zbeta/atari800/DETAILS b/zbeta/atari800/DETAILS
deleted file mode 100644
index acd278e..0000000
--- a/zbeta/atari800/DETAILS
+++ /dev/null
@@ -1,22 +0,0 @@
-          MODULE=atari800
-         VERSION=2.1.0
-          SOURCE=$MODULE-$VERSION.tar.gz
-         SOURCE2=xf25.zip
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE-$VERSION
-      SOURCE_URL=$SFORGE_URL/$MODULE/
-     SOURCE2_URL=$SFORGE_URL/$MODULE/
-      SOURCE_VFY=sha1:3888ad49718bb5e1232fb544375bb635654b5ca5
-     SOURCE2_VFY=sha1:e65923fd3a4845c1c72d1677db0fda969187eb42
-        WEB_SITE=http://atari800.sourceforge.net/
-         ENTERED=20090222
-         UPDATED=20090328
-      MAINTAINER=brebs at sent.com
-           SHORT="emulator of 8-bit Atari personal computers"
-
-cat << EOF
-Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of
-the Atari personal computer. It can be used on console, FrameBuffer or
-X11. It features excellent compatibility, HIFI sound support,
-artifacting emulation, precise cycle-exact ANTIC/GTIA emulation and
-more.
-EOF
diff --git a/zbeta/atari800/PRE_BUILD b/zbeta/atari800/PRE_BUILD
deleted file mode 100644
index bed3673..0000000
--- a/zbeta/atari800/PRE_BUILD
+++ /dev/null
@@ -1,3 +0,0 @@
-default_pre_build     &&
-cd $SOURCE_DIRECTORY  &&
-unzip -qo $SOURCE_CACHE/$SOURCE2
diff --git a/zbeta/d1x-rebirth/BUILD b/zbeta/d1x-rebirth/BUILD
deleted file mode 100644
index 6b8589c..0000000
--- a/zbeta/d1x-rebirth/BUILD
+++ /dev/null
@@ -1,16 +0,0 @@
-(
-
-  sedit "/^BIN_DIR =/s/.*/BIN_DIR = '\/usr\/games'/" SConstruct &&
-  # Replaces dos2unix, to fix line-endings
-  sedit 's/\r//' *.txt &&
-
-  OPTS+=" prefix=/usr sdlmixer=1 debug=0" &&
-  scons $OPTS &&
-  
-  prepare_install &&
-  scons $OPTS install &&
-  # Create directory for manually-installed data files
-  mkdir -p /usr/share/games/d1x-rebirth/
-  
-) > $C_FIFO 2>&1 
-
diff --git a/zbeta/d1x-rebirth/DEPENDS b/zbeta/d1x-rebirth/DEPENDS
deleted file mode 100644
index f89240f..0000000
--- a/zbeta/d1x-rebirth/DEPENDS
+++ /dev/null
@@ -1,6 +0,0 @@
-depends %GLX
-depends SDL_mixer
-depends physfs
-depends scons
-optional_depends "descent1-demodata" "shareware=1" "" \
-                 "compatibility with shareware demo levels"
diff --git a/zbeta/d1x-rebirth/DETAILS b/zbeta/d1x-rebirth/DETAILS
deleted file mode 100644
index a97b15b..0000000
--- a/zbeta/d1x-rebirth/DETAILS
+++ /dev/null
@@ -1,22 +0,0 @@
-          MODULE=d1x-rebirth
-         VERSION=0.55.1
-          SOURCE=${MODULE}_v${VERSION}-src.tar.gz
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/${MODULE}_v${VERSION}-src
-      SOURCE_URL=$SFORGE_URL/dxx-rebirth/
-      SOURCE_VFY=sha1:cceac7f152ca301d2fd7523f1ff906d5d1ee579d
-        WEB_SITE=http://www.dxx-rebirth.com/
-         ENTERED=20090202
-         UPDATED=20090202
-      MAINTAINER=brebs at sent.com
-           SHORT="Descent 1 Rebirth - claustrophobic 3D shooter"
-
-cat << EOF
-Descent I is a 3D first-person shooter video game, noted for
-popularizing the use of true 3D rendering technology and providing the
-player with six full degrees of freedom (often abbreviated "6DOF") to
-move and to look around.
-
-To play this game, you'll need some data files installed in
-/usr/share/games/d1x-rebirth - see INSTALL.txt, or install
-descent1-demodata.
-EOF
diff --git a/zbeta/d2x-rebirth/BUILD b/zbeta/d2x-rebirth/BUILD
deleted file mode 100644
index 3a60693..0000000
--- a/zbeta/d2x-rebirth/BUILD
+++ /dev/null
@@ -1,16 +0,0 @@
-(
-
-  sedit "/^BIN_DIR =/s/.*/BIN_DIR = '\/usr\/games'/" SConstruct &&
-  # Replaces dos2unix, to fix line-endings
-  sedit 's/\r//' *.txt &&
-
-  opts="prefix=/usr sdlmixer=1" &&
-  scons $opts &&
-  
-  prepare_install &&
-  scons $opts install &&
-  # Create directory for manually-installed data files
-  mkdir -p /usr/share/games/d2x-rebirth/missions
-  
-) > $C_FIFO 2>&1 
-
diff --git a/zbeta/d2x-rebirth/DEPENDS b/zbeta/d2x-rebirth/DEPENDS
deleted file mode 100644
index ed0bac3..0000000
--- a/zbeta/d2x-rebirth/DEPENDS
+++ /dev/null
@@ -1,4 +0,0 @@
-depends %GLX
-depends SDL_mixer
-depends physfs
-depends scons
diff --git a/zbeta/d2x-rebirth/DETAILS b/zbeta/d2x-rebirth/DETAILS
deleted file mode 100644
index 8290f8f..0000000
--- a/zbeta/d2x-rebirth/DETAILS
+++ /dev/null
@@ -1,21 +0,0 @@
-          MODULE=d2x-rebirth
-         VERSION=0.55.1
-          SOURCE=${MODULE}_v${VERSION}-src.tar.gz
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/${MODULE}_v${VERSION}-src
-      SOURCE_URL=$SFORGE_URL/dxx-rebirth/
-      SOURCE_VFY=sha1:ac7c9ad3cbe1acb21de65f7e945914ab9ed4ccd2
-        WEB_SITE=http://www.dxx-rebirth.com/
-         ENTERED=20090202
-         UPDATED=20090202
-      MAINTAINER=brebs at sent.com
-           SHORT="Descent 2 Rebirth - claustrophobic 3D shooter"
-
-cat << EOF
-Descent II is a 3D first-person shooter video game, noted for
-popularizing the use of true 3D rendering technology and providing the
-player with six full degrees of freedom (often abbreviated "6DOF") to
-move and to look around.
-
-To play this game, you'll need some data files installed in
-/usr/share/games/d2x-rebirth - see INSTALL.txt
-EOF
diff --git a/zbeta/darkplaces/BUILD b/zbeta/darkplaces/BUILD
deleted file mode 100644
index d48fa64..0000000
--- a/zbeta/darkplaces/BUILD
+++ /dev/null
@@ -1,14 +0,0 @@
-(
-
-  unzip darkplacesenginesource${VERSION}.zip  &&
-  cd darkplaces  &&
-
-  make DP_FS_BASEDIR=/usr/share/games/quake1 DP_SOUND_API=ALSA \
-    -f makefile cl-release sv-release  &&
-
-  prepare_install  &&
-  mkdir -p /usr/games /usr/share/games/quake1/id1  &&
-  install -m755 darkplaces-glx /usr/games/darkplaces  &&
-  install -m755 darkplaces-dedicated /usr/games/darkplaces-dedicated
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/darkplaces/DEPENDS b/zbeta/darkplaces/DEPENDS
deleted file mode 100644
index 2695272..0000000
--- a/zbeta/darkplaces/DEPENDS
+++ /dev/null
@@ -1,2 +0,0 @@
-depends libXxf86dga
-depends unzip
diff --git a/zbeta/darkplaces/DETAILS b/zbeta/darkplaces/DETAILS
deleted file mode 100644
index 740807e..0000000
--- a/zbeta/darkplaces/DETAILS
+++ /dev/null
@@ -1,31 +0,0 @@
-          MODULE=darkplaces
-         # http://icculus.org/twilight/darkplaces/files/?M=D
-         VERSION=20090709
-          SOURCE=${MODULE}engine${VERSION}.zip
-      SOURCE_URL=http://icculus.org/twilight/darkplaces/files
-      SOURCE_VFY=sha1:a81a8914659c492fb3244bbbf985db672e3a3bd2
-        WEB_SITE=http://icculus.org/twilight/darkplaces/
-         ENTERED=20090718
-         UPDATED=20090718
-           SHORT="Enhanced engine for iD Software's Quake 1"
-
-cat << EOF
-DarkPlaces is a Quake modification I have built over the course of 6
-years on and off experimenting, it got somewhat of an overhaul when the
-Quake engine source code was released, and I began developing a custom
-OpenGL-only engine for it and other mods, which supports Windows WGL and
-Linux GLX, and has greatly-improved graphics and image quality.
-
-It can not easily be described, as it is simply an improved Quake, not a
-total conversion (yet, anyway).
-
-The realism of shell casings falling to the floor, much improved bullet
-impacts, 32bit color alpha blended explosions, blood flying everywhere
-and sticking to the walls...
-
-Behind the scenes the code has changed a great deal. I was not content
-with the original QuakeC code, and I have greatly changed the engine
-while maintaining compatibility with normal Quake modifications.
-
-LordHavoc
-EOF
diff --git a/zbeta/darkplaces/PRE_BUILD b/zbeta/darkplaces/PRE_BUILD
deleted file mode 100644
index b1d9cf0..0000000
--- a/zbeta/darkplaces/PRE_BUILD
+++ /dev/null
@@ -1 +0,0 @@
-unzip -o $SOURCE_CACHE/$SOURCE -d $BUILD_DIRECTORY/$MODULE-$VERSION
diff --git a/zbeta/descent1-demodata/BUILD b/zbeta/descent1-demodata/BUILD
deleted file mode 100644
index a6e3982..0000000
--- a/zbeta/descent1-demodata/BUILD
+++ /dev/null
@@ -1,19 +0,0 @@
-(
-
-  unarj e DESCENT1.SOW  &&
-  mv descent.pig{,1}    &&
-  unarj e DESCENT2.SOW  &&
-  mv descent.pig{,2}    &&
-  cat descent.pig{1,2} > descent.pig &&
-  
-  # Stop Lunar from thinking INSTALL.EXE is documentation!
-  rm INSTALL.EXE &&
-
-  prepare_install &&
-  # Use the "Data" dir, to prevent conflict with the full version files
-  mkdir -p /usr/share/games/d1x-rebirth/Data &&
-  cp descent.{b50,hog,m50,phx,pig} /usr/share/games/d1x-rebirth/Data/ &&
-  gather_docs orderfrm.txt readme.txt refcard.txt
-  
-) > $C_FIFO 2>&1 
-
diff --git a/zbeta/descent1-demodata/DEPENDS b/zbeta/descent1-demodata/DEPENDS
deleted file mode 100644
index f1a8e0a..0000000
--- a/zbeta/descent1-demodata/DEPENDS
+++ /dev/null
@@ -1,2 +0,0 @@
-depends unarj
-depends unzip
diff --git a/zbeta/descent1-demodata/DETAILS b/zbeta/descent1-demodata/DETAILS
deleted file mode 100644
index ca761c1..0000000
--- a/zbeta/descent1-demodata/DETAILS
+++ /dev/null
@@ -1,15 +0,0 @@
-          MODULE=descent1-demodata
-         VERSION=1.4
-          SOURCE=desc14sw.exe
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE-$VERSION
-      SOURCE_URL=ftp://ftp.funet.fi/pub/msdos/games/interplay/
-      SOURCE_VFY=sha1:0364a8280b8c10ccab009cf7ab8bb64ab6c27d90
-        WEB_SITE=http://www.dxx-rebirth.com/
-         ENTERED=20090202
-         UPDATED=20090202
-      MAINTAINER=brebs at sent.com
-           SHORT="Descent 1 shareware level data"
-
-cat << EOF
-Shareware data for Descent 1, to use with the d1x-rebirth engine.
-EOF
diff --git a/zbeta/descent1-demodata/PRE_BUILD b/zbeta/descent1-demodata/PRE_BUILD
deleted file mode 100644
index d975c3b..0000000
--- a/zbeta/descent1-demodata/PRE_BUILD
+++ /dev/null
@@ -1,4 +0,0 @@
-validate_source_dir $SOURCE_DIRECTORY   &&
-mk_source_dir       $SOURCE_DIRECTORY   &&
-cd                  $SOURCE_DIRECTORY   &&
-unzip -qo "${SOURCE_CACHE}/${SOURCE}"
diff --git a/zbeta/e-uae/BUILD b/zbeta/e-uae/BUILD
deleted file mode 100644
index 04e9fb7..0000000
--- a/zbeta/e-uae/BUILD
+++ /dev/null
@@ -1,16 +0,0 @@
-(
-
-  if [ "$PLAYER1_FULL_KEYBOARD" == "y" ] ; then
-    # Use left side of keyboard instead of right, for player 1
-    sedit "s:RCTRL:LCTRL:" src/keybuf.c &&
-    sedit "s:RALT:LALT:" src/keybuf.c &&
-    sedit "s:RSH:LSH:" src/keybuf.c &&
-
-    # Add missing definition for left CTRL
-    sedit "s:#define AK_RCTRL:#define AK_LCTRL 0x63\n#define AK_RCTRL:" src/include/keyboard.h
-  fi &&
-
-  OPTS+=" --enable-cdtv --enable-cd32 --enable-scsi-device --enable-aga --with-sdl --with-alsa --with-sdl-gfx --with-sdl-gl" &&
-  default_build
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/e-uae/CONFIGURE b/zbeta/e-uae/CONFIGURE
deleted file mode 100644
index 0fad149..0000000
--- a/zbeta/e-uae/CONFIGURE
+++ /dev/null
@@ -1 +0,0 @@
-mquery PLAYER1_FULL_KEYBOARD "Use left Ctrl & Alt keys for player 1?" n
diff --git a/zbeta/e-uae/DEPENDS b/zbeta/e-uae/DEPENDS
deleted file mode 100644
index c05e67b..0000000
--- a/zbeta/e-uae/DEPENDS
+++ /dev/null
@@ -1 +0,0 @@
-depends SDL
diff --git a/zbeta/e-uae/DETAILS b/zbeta/e-uae/DETAILS
deleted file mode 100644
index 2613beb..0000000
--- a/zbeta/e-uae/DETAILS
+++ /dev/null
@@ -1,19 +0,0 @@
-          MODULE=e-uae
-         VERSION=0.8.29-20080820
-          SOURCE=$MODULE-$VERSION.tar.bz2
-      SOURCE_URL=http://www.rcdrummond.net/uae/test/20080820/
-      SOURCE_VFY=sha1:c7d045a9afa5129377d8d3068b8fa97d0a396247
-        WEB_SITE=http://www.rcdrummond.net/uae/
-         ENTERED=20090303
-         UPDATED=20090303
-           SHORT="Commodore Amiga Emulator"
-           PSAFE=no
-
-cat << EOF
-This is a version of UAE, the Ubiquitous Amiga Emulator, with an
-emulation core largely based on WinUAE. It attempts to bring many of
-the great features of WinUAE to non-Windows platforms. This version now
-finally has a name, E-UAE, since that is what everybody was calling it
-anyway. The E can stand for anything you fancy. Experimental, extreme,
-exciting, egalitarian, eggplant, ...
-EOF
diff --git a/zbeta/fbzx/BUILD b/zbeta/fbzx/BUILD
deleted file mode 100644
index d87dc57..0000000
--- a/zbeta/fbzx/BUILD
+++ /dev/null
@@ -1,7 +0,0 @@
-(
-
-  sedit "s:/usr/local/:/usr/:g" Makefile &&
-
-  default_build
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/fbzx/DEPENDS b/zbeta/fbzx/DEPENDS
deleted file mode 100644
index bcfbcb2..0000000
--- a/zbeta/fbzx/DEPENDS
+++ /dev/null
@@ -1,2 +0,0 @@
-depends SDL
-depends alsa-lib
diff --git a/zbeta/fbzx/DETAILS b/zbeta/fbzx/DETAILS
deleted file mode 100644
index 6c96a77..0000000
--- a/zbeta/fbzx/DETAILS
+++ /dev/null
@@ -1,28 +0,0 @@
-          MODULE=fbzx
-         VERSION=2.1b
-          SOURCE=$MODULE-$VERSION.tar.bz2
-      SOURCE_URL=http://www.rastersoft.com/descargas
-      SOURCE_VFY=sha1:e1a6194e66b14ef085c94c3062d82cbe0adc0598
-        WEB_SITE=http://www.rastersoft.com/fbzx.html
-         ENTERED=20090704
-         UPDATED=20090704
-           SHORT="full-screen Sinclair Spectrum emulator"
-
-cat << EOF
-FBZX is a Sinclair Spectrum emulator, designed to work at full screen
-using the FrameBuffer or under X-Windows. Its main features are:
- * Emulates accurately the original Spectrum (both issue 2 and issue 3),
-   the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the
-   Spanish 128K. This include screen, keyboard and sound (both speaker
-   and AY-3-8912 chip).
- * Screen emulation is extremely accurate, so it can emulate border
-   effects and even attribute effects.
- * Supports Z80 snapshots, both loading and saving, and loading .SNA
-   snapshots.
- * Supports TAP (both read and write) and TZX (only read) tape files,
-   supporting normal-speed loading and fast speed loading.
- * Emulates joysticks: Kempston, cursor and Sinclair.
- * Emulates the Interface I and Microdrive.
- * Based in a new, fully free, Z80 emulator (Z80Free).
- * Is distributed under GPLv3 license.
-EOF
diff --git a/zbeta/smc/BUILD b/zbeta/smc/BUILD
deleted file mode 100644
index 461dd23..0000000
--- a/zbeta/smc/BUILD
+++ /dev/null
@@ -1,21 +0,0 @@
-(
-
-  OPTS+=" --datarootdir=/usr/share/games --exec-prefix=/usr" &&
-
-  default_game_build &&
-  
-  mkdir -p /usr/share/pixmaps/ /usr/share/applications/ &&
-  ln -sf /usr/share/games/smc/pixmaps/game/items/mushroom_red.png /usr/share/pixmaps/smc.png &&
-  
-  cat << EOF > /usr/share/applications/smc.desktop
-[Desktop Entry]
-Name=Secret Maryo Chronicles
-Comment=Secret Maryo Chronicles is an open-source two-dimensional platform game
-Exec=smc
-Icon=smc
-Terminal=false
-Type=Application
-Categories=Application;Game;
-EOF
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/smc/DEPENDS b/zbeta/smc/DEPENDS
deleted file mode 100644
index 952f250..0000000
--- a/zbeta/smc/DEPENDS
+++ /dev/null
@@ -1,8 +0,0 @@
-depends SDL_image
-depends SDL_mixer
-# Needs cegui compiled with devil
-depends devil
-depends cegui
-depends boost
-depends unzip
-depends %GLX
diff --git a/zbeta/smc/DETAILS b/zbeta/smc/DETAILS
deleted file mode 100644
index fa8d605..0000000
--- a/zbeta/smc/DETAILS
+++ /dev/null
@@ -1,20 +0,0 @@
-          MODULE=smc
-         VERSION=1.9
-   MUSIC_VERSION=4.1
-          SOURCE=$MODULE-$VERSION.tar.bz2
-         SOURCE2=SMC_Music_${MUSIC_VERSION}_high.zip
-      SOURCE_URL=$SFORGE_URL/smclone/
-     SOURCE2_URL=$SFORGE_URL/smclone/Addon%20-%20Music/$MUSIC_VERSION/
-      SOURCE_VFY=sha1:9a4ec12c64378d804848357bf143755a98d14baa
-     SOURCE2_VFY=sha1:f8364f9b7f1b473ae6d1cf0e57c3153b0ee488e9
-        WEB_SITE=http://www.secretmaryo.org/
-         ENTERED=20080504
-         UPDATED=20090901
-           SHORT="two-dimensional platform game with a style similar to classic side-scroller games"
-           
-cat <<EOF
-Secret Maryo Chronicles is an open-source two-dimensional platform
-game with a style designed similar to classic sidescroller games. It
-uses the platform-independent SDL library and, since version 0.98,
-the OpenGL accelerated Graphics Renderer. The game is developed in C++.
-EOF
diff --git a/zbeta/smc/POST_INSTALL b/zbeta/smc/POST_INSTALL
deleted file mode 100644
index e69de29..0000000
diff --git a/zbeta/smc/POST_REMOVE b/zbeta/smc/POST_REMOVE
deleted file mode 100644
index 7f66c8d..0000000
--- a/zbeta/smc/POST_REMOVE
+++ /dev/null
@@ -1,11 +0,0 @@
-if [ -f /opt/lunar/kde/3/share/applications/smc.desktop ] ; then
-	rm /opt/lunar/kde/3/share/applications/smc.desktop
-fi
-
-if [ -f /opt/lunar/kde/4/share/applications/smc.desktop ] ; then
-	rm /opt/lunar/kde/4/share/applications/smc.desktop
-fi
-
-if [ -h /usr/share/icons/smc.png ] ; then
-	rm /usr/share/icons/smc.png
-fi
diff --git a/zbeta/smc/PRE_BUILD b/zbeta/smc/PRE_BUILD
deleted file mode 100644
index 18b6c18..0000000
--- a/zbeta/smc/PRE_BUILD
+++ /dev/null
@@ -1,4 +0,0 @@
-mk_source_dir $SOURCE_DIRECTORY  &&
-unpack $SOURCE                   &&
-cd     $SOURCE_DIRECTORY         &&
-unpack $SOURCE2
diff --git a/zbeta/tremulous/BUILD b/zbeta/tremulous/BUILD
deleted file mode 100644
index 49857f2..0000000
--- a/zbeta/tremulous/BUILD
+++ /dev/null
@@ -1,26 +0,0 @@
-(
-
-  patch_it tremulous-svn755-upto-971.patch 0 &&
-  patch_it tremulous-t971-client.patch 0 &&
-
-  # Fix the gcc-4.3.3 Werror issue
-  sedit '16s/-Werror //' src/tools/asm/Makefile &&
-
-  make \
-    DEFAULT_BASEDIR="/usr/share/games/tremulous" \
-    BUILD_GAME_SO=0      \
-    BUILD_GAME_QVM=0     \
-    USE_CODEC_VORBIS=1   \
-    USE_OPENAL=1         \
-    USE_LOCAL_HEADERS=0  &&
-
-  prepare_install &&
-
-  mkdir -p /usr/games /usr/share/games/tremulous &&
-  cp -af build/release-linux-*/tremulous-smp.* /usr/games/tremulous &&
-  cp -af build/release-linux-*/tremded.* /usr/games/tremulous-ded &&
-  cp -arf base /usr/share/games/tremulous/ &&
-
-  gather_docs ChangeLog manual.pdf
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/tremulous/DEPENDS b/zbeta/tremulous/DEPENDS
deleted file mode 100644
index c1c9c53..0000000
--- a/zbeta/tremulous/DEPENDS
+++ /dev/null
@@ -1,6 +0,0 @@
-depends unzip
-depends libvorbis
-depends openal
-depends libXau
-depends libXdmcp
-depends SDL
diff --git a/zbeta/tremulous/DETAILS b/zbeta/tremulous/DETAILS
deleted file mode 100644
index 6ba3f82..0000000
--- a/zbeta/tremulous/DETAILS
+++ /dev/null
@@ -1,37 +0,0 @@
-          MODULE=tremulous
-         VERSION=1.1.0
-          SOURCE=$MODULE-$VERSION.zip
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE
-         # From http://sources.gentoo.org/viewcvs.py/gentoo-x86/games-fps/tremulous/
-         SOURCE2=$MODULE-gentoopatches-$VERSION-r5.zip
-         SOURCE3=vms-1.1.t971.pk3
-      SOURCE_URL=$SFORGE_URL/$MODULE
-     SOURCE2_URL=http://dl.trem-servers.com
-     SOURCE3_URL=http://dl.trem-servers.com
-      SOURCE_VFY=sha1:39d820cc50eda1eff58917158bb0ec68b62f633c
-     SOURCE2_VFY=sha1:ce2bfa1535f1774c92aa3fdf738d3054f7bb5b65
-     SOURCE3_VFY=sha1:ea11d498a92abeaa5fc5bd5567771dca3a7ea55e
-        WEB_SITE=http://tremulous.net/
-         ENTERED=20090807
-         UPDATED=20090807
-           SHORT="Team-based aliens vs humans FPS with buildable structures"
-
-cat << EOF
-Tremulous is a free, open-source game that blends a team-based FPS with
-elements of an RTS. Players can choose from 2 unique races: aliens and
-humans. Players on both teams are able to build working structures
-in-game like an RTS. These structures provide many functions, the most
-important being spawning. The designated builders must ensure there are
-spawn structures, or other players will not be able to rejoin the game
-after death. Other structures provide automated base defense (to some
-degree), healing functions and much more... Player advancement is
-different depending on which team you are on. As a human, players are
-rewarded with credits for each alien kill. These credits may be used to
-purchase new weapons and upgrades from the Armoury. The alien team
-advances quite differently. Upon killing a human foe, the alien is able
-to evolve into a new class. The more kills gained, the more powerful
-the classes available. The overall objective behind Tremulous is to
-eliminate the opposing team. This is achieved by not only killing the
-opposing players, but also removing their ability to respawn by
-destroying their spawn structures.
-EOF
diff --git a/zbeta/tremulous/PRE_BUILD b/zbeta/tremulous/PRE_BUILD
deleted file mode 100644
index be685ca..0000000
--- a/zbeta/tremulous/PRE_BUILD
+++ /dev/null
@@ -1,6 +0,0 @@
-default_pre_build &&
-cd $SOURCE_DIRECTORY &&
-unpack $SOURCE2 &&
-tar -xf $MODULE-$VERSION-src.tar.gz &&
-mv -f $MODULE-$VERSION-src/* . &&
-cp -f $SOURCE_CACHE/$SOURCE3 base/
diff --git a/zbeta/vavoom/BUILD b/zbeta/vavoom/BUILD
deleted file mode 100644
index 8d25a0b..0000000
--- a/zbeta/vavoom/BUILD
+++ /dev/null
@@ -1,13 +0,0 @@
-(
-
-  # Set default basedir to shared dir, rather than current dir
-  sedit "s:fl_basedir = \".\":fl_basedir = \"/usr/share/games/vavoom\":" source/files.cpp &&
-
-  # BINDIR and DATADIR are relative to CMAKE_INSTALL_PREFIX
-  cmake . -DCMAKE_INSTALL_PREFIX="/usr" -DWITH_ALLEGRO=N -DBINDIR=games -DDATADIR="share/games/vavoom" -DENABLE_WRAPPERS=OFF &&
-
-  default_build &&
-  
-  echo "Run with e.g.:  vavoom -opengl -openal -doom"
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/vavoom/DEPENDS b/zbeta/vavoom/DEPENDS
deleted file mode 100644
index 95faadf..0000000
--- a/zbeta/vavoom/DEPENDS
+++ /dev/null
@@ -1,11 +0,0 @@
-depends cmake
-depends libpng
-depends jpeg
-depends SDL_mixer
-
-optional_depends allegro    "-DWITH_ALLEGRO=Y" "-DWITH_ALLEGRO=N" "build with allegro"
-optional_depends openal     "-DWITH_OPENAL=Y"  "-DWITH_OPENAL=N"  "build with openal"
-optional_depends libvorbis  ""  ""  "Ogg/Vorbis support"
-optional_depends libmad     ""  ""  "mp3 support"
-optional_depends libmikmod  ""  ""  "mod sound support"
-optional_depends flac       ""  ""  "flac sound support"
diff --git a/zbeta/vavoom/DETAILS b/zbeta/vavoom/DETAILS
deleted file mode 100644
index 3ab5376..0000000
--- a/zbeta/vavoom/DETAILS
+++ /dev/null
@@ -1,15 +0,0 @@
-          MODULE=vavoom
-         VERSION=1.30
-          SOURCE=${MODULE}-${VERSION}.tar.bz2
-      SOURCE_URL=$SFORGE_URL/$MODULE
-      SOURCE_VFY=sha1:53135df66631eb3fd6efce618569916518eaa943
-        WEB_SITE=http://www.vavoom-engine.com/
-         ENTERED=20090727
-         UPDATED=20090727
-           SHORT="Advanced source port for Doom/Heretic/Hexen/Strife"
-           PSAFE=no
-
-cat << EOF
-Vavoom is a source port based on sources of Doom, Heretic, Hexen, and a
-little bit from Quake. Supported platforms are DOS, Windows and Linux.
-EOF
diff --git a/zbeta/warsow/BUILD b/zbeta/warsow/BUILD
deleted file mode 100644
index 0949b81..0000000
--- a/zbeta/warsow/BUILD
+++ /dev/null
@@ -1,58 +0,0 @@
-(
-
-  # In other distros:
-  # http://sources.gentoo.org/viewcvs.py/gentoo-x86/games-fps/warsow/
-  # http://aur.archlinux.org/packages.php?ID=2679
-
-  INST_DIR=/usr/share/games/$MODULE  &&
-
-  cd source  &&
-
-  # Be compatible with libopenal.so.1
-  # http://www.warsow.net/forum/viewtopic.php?id=20939
-  sedit "s:openal-config:pkg-config openal:" Makefile  &&
-  sedit "s:libopenal.so.0:libopenal.so:" snd_openal/snd_main.c  &&
-
-  # Use shared dir
-  sedit "/fs_basepath =/ s:\.:${INST_DIR}:" qcommon/files.c  &&
-
-  # Fix for:  LoadLibrary (/usr/share/games/warsow/libs/angelwrap_i386.so):(/usr/share/games/warsow/libs/angelwrap_i386.so: undefined symbol: __sync_sub_and_fetch_4)
-  # $(arch) will be i686 or x86_64
-  sedit "s:CXXFLAGS = \(.*\):CXXFLAGS = -march=$(arch) \1:" ../libsrcs/angelscript/angelSVN/sdk/angelscript/projects/gnuc/makefile  &&
-
-  make BINDIR=bin BUILD_CLIENT=YES BUILD_SERVER=YES BUILD_TV_SERVER=YES \
-       BUILD_ANGELWRAP=YES BUILD_IRC=YES BUILD_SND_OPENAL=YES \
-       BUILD_SND_QF=YES DEBUG_BUILD=NO  &&
-
-  prepare_install  &&
-
-  # The executables have an arch suffix, e.g. i386
-  install -D -m755 bin/warsow.* /usr/games/warsow  &&
-  install -D -m755 bin/wsw_server.* /usr/games/warsow-ded  &&
-  install -D -m755 bin/wswtv_server.* /usr/games/warsow-tv  &&
-
-  mkdir -p $INST_DIR/  &&
-
-  # Use the freshly-compiled libs. Should really go in /usr/lib/$MODULE/
-  cp -a bin/libs $INST_DIR/  &&
-
-  cd ..  &&
-  cp -ar basewsw $INST_DIR/  &&
-
-  # Desktop icon
-  install -D -m644 $SOURCE_CACHE/$SOURCE3 /usr/share/pixmaps/${MODULE}.png  &&
-
-  # Desktop menu entry
-  cat > ${MODULE}.desktop << EOF  &&
-[Desktop Entry]
-Type=Application
-Name=Warsow
-Comment=$SHORT
-Exec=$MODULE
-Icon=$MODULE
-Categories=Game;ActionGame;
-EOF
-
-  install -D -m644 ${MODULE}.desktop /usr/share/applications/${MODULE}.desktop
-
-) > $C_FIFO 2>&1
diff --git a/zbeta/warsow/DEPENDS b/zbeta/warsow/DEPENDS
deleted file mode 100644
index fc2d923..0000000
--- a/zbeta/warsow/DEPENDS
+++ /dev/null
@@ -1,7 +0,0 @@
-depends pkgconfig
-depends curl
-depends jpeg
-depends libvorbis
-depends openal
-depends %GLX
-depends SDL
diff --git a/zbeta/warsow/DETAILS b/zbeta/warsow/DETAILS
deleted file mode 100644
index bd3db44..0000000
--- a/zbeta/warsow/DETAILS
+++ /dev/null
@@ -1,50 +0,0 @@
-          MODULE=warsow
-         VERSION=0.5
-          SOURCE=${MODULE}_${VERSION}_unified.zip
-         SOURCE2=${MODULE}_${VERSION}_sdk.zip
-         SOURCE3=${MODULE}.png
-         # They can't spell "community"
-         SOURCE4=${MODULE}_comunity_map_pack_01.zip
-
-   # Fastest mirror is first in list
-   SOURCE_URL[0]=http://www.derchris.eu/warsow/
-   SOURCE_URL[1]=http://static.warsow.net/release/
-   SOURCE_URL[2]=http://woe.crying-wolves.net/
-   SOURCE_URL[3]=http://343meterprosekunde.de/mirror/warsow/
-
-  SOURCE2_URL[0]=http://www.derchris.eu/warsow/
-  SOURCE2_URL[1]=http://static.warsow.net/release/
-  SOURCE2_URL[2]=http://woe.crying-wolves.net/
-  SOURCE2_URL[3]=http://343meterprosekunde.de/mirror/warsow/
-
-  SOURCE3_URL[0]=http://ftp.ucsb.edu/pub/mirrors/linux/gentoo/distfiles/
-  SOURCE3_URL[1]=http://mirror.its.uidaho.edu/pub/gentoo/distfiles/
-  SOURCE3_URL[2]=http://de-mirror.org/distro/gentoo/distfiles/
-  SOURCE3_URL[3]=http://gentoo.in.th/distfiles/
-
-  SOURCE4_URL[0]=http://www.derchris.eu/warsow/
-  SOURCE4_URL[1]=http://static.warsow.net/release/
-  SOURCE4_URL[2]=http://woe.crying-wolves.net/
-  SOURCE4_URL[3]=http://343meterprosekunde.de/mirror/warsow/
-
-      SOURCE_VFY=sha1:71b9b9b43578ad2ccc9b73fe5435dd018faf7772
-     SOURCE2_VFY=sha1:faa58805b0aedfb5b44e35cd21384088314d2be3
-     SOURCE3_VFY=sha1:73f0a742940861724bec445a1a582f89d9517dcf
-     SOURCE4_VFY=sha1:a0eb641f8de158e53e90a42dbd14bf52461fa619
-        WEB_SITE=http://www.warsow.net/
-         ENTERED=20090903
-         UPDATED=20090903
-           SHORT="Multiplayer FPS based on the QFusion engine (evolved from Quake 2)"
-
-cat << EOF
-Set in a futuristic cartoon-like world where rocket launcher-wielding
-pigs and laser gun-carrying cyberpunks roam the streets, Warsow is a
-completely free fast-paced first-person shooter (FPS) for Windows,
-Linux and Mac OS X.
-
-Speed and movement, that's what Warsow is all about. Like a true cyber-
-athlete you jump, dash, dodge and wall-jump your way through the game.
-Grab those power-ups before your enemy does, plant the bomb before
-anyone sees you, and steal the enemy's flag before anyone knows what's
-going on!
-EOF
diff --git a/zbeta/warsow/PRE_BUILD b/zbeta/warsow/PRE_BUILD
deleted file mode 100644
index ffcc2a8..0000000
--- a/zbeta/warsow/PRE_BUILD
+++ /dev/null
@@ -1,7 +0,0 @@
-validate_source_dir $SOURCE_DIRECTORY  &&
-mk_source_dir       $SOURCE_DIRECTORY  &&
-cd                  $SOURCE_DIRECTORY  &&
-unpack  $SOURCE   &&
-unpack  $SOURCE2  &&
-# Source3 is icon - no need to unpack
-unpack  $SOURCE4


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