[Lunar-commits] <moonbase> alienarena: version bump to 20091006 (7.31)

Paul Bredbury brebs at lunar-linux.org
Thu Oct 8 22:33:47 CEST 2009


commit f9a07c0bee72568e3ee359ced450507b327173c0
Author: Paul Bredbury <brebs at lunar-linux.org>
Date:   Fri Oct 9 03:33:47 2009 +0700

    alienarena: version bump to 20091006 (7.31)
    
    Fixed description, adding warning about NVIDIA-beta.
---
 games/alienarena/BUILD   |    1 -
 games/alienarena/DETAILS |   36 ++++++++++++++++--------------------
 2 files changed, 16 insertions(+), 21 deletions(-)

diff --git a/games/alienarena/BUILD b/games/alienarena/BUILD
index 16e293d..3ea4b27 100644
--- a/games/alienarena/BUILD
+++ b/games/alienarena/BUILD
@@ -11,7 +11,6 @@
   # Lunar isn't multilib
   sedit "s:lib64:lib:" Makefile  &&
 
-  # Using ARCH=unknown, to prevent Makefile from setting -march flag
   make \
     PREFIX=/usr WITH_DATADIR=yes WITH_LIBDIR=yes ARCH="$CPU" \
     DATADIR="$DATADIR" \
diff --git a/games/alienarena/DETAILS b/games/alienarena/DETAILS
index 8e749b2..8fdbf61 100644
--- a/games/alienarena/DETAILS
+++ b/games/alienarena/DETAILS
@@ -1,30 +1,26 @@
           MODULE=alienarena
-             MOD=2009
-         VERSION=20090616
+         VERSION=20091006
+             VER=7_31
               OS=linux
-          SOURCE=$MODULE$MOD-$OS$VERSION.zip
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE$MOD
+          SOURCE=$MODULE-$OS$VERSION.zip
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/${MODULE}${VER}
       SOURCE_URL=http://icculus.org/alienarena/Files/
-      SOURCE_VFY=sha1:e3ec358f1e2eac4662bfe7524c53a0e023388816
-        WEB_SITE=http://red.planetarena.org
+      SOURCE_VFY=sha1:6b2f5cf564f0534c0c8d5293e27a55833d4bdbf5
+        WEB_SITE=http://red.planetarena.org/
          ENTERED=20080606
-         UPDATED=20090830
+         UPDATED=20091007
            SHORT="FPS freeware online deathmatch game"
 
 cat << EOF
-With over 30 levels, seven modes of play, loads of mutators, built-in bots,
-11 player characters, 9 weapons(with alt-fire modes), the game has an endless
-supply of replayability.
+With over 30 levels, seven modes of play, loads of mutators, built-in
+bots, 11 player characters, 9 weapons (with alt-fire modes), the game
+has an endless supply of replayability.
 
-Using the CRX engine, which is based on the Id GPL source code, AA2K7 now
-includes modern effects such as real-time vertex lighting and shadows,
-lensflares, light blooms, reflective water, textured particles, stainmaps, 32
-bit color,  shaders, fog, and much more.
+Using the CRX engine, which is based on the Id GPL source code, AA
+now includes modern effects such as real-time vertex lighting and
+shadows, lensflares, light blooms, reflective water, textured
+particles, stainmaps, 32-bit color,  shaders, fog, and much more.
 
-Built into the game is an easy-to-use server browser which allows the user to
-query information about each server.  CRX features rewards systems, as well as
-colored player names, winner podiums, and weapons stats.  The best thing about
-the CRX engine however, is its netcode and speed.  Even on a modest system,
-you will get excellent framerates, and movement is still extremely smooth and
-fast, even on high-ping servers.
+Has a "signal 11" startup error with NVIDIA-beta 190.36, so use e.g.
+NVIDIA 185.18.36 instead.
 EOF


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