[Lunar-commits] <moonbase> alienarena: moving the alienarena2008 to this module name, and

Dennis 'stumbles' Veatch stumbles at lunar-linux.org
Sat Jun 20 17:45:22 CEST 2009


commit 598a47b88e102f517b87084ff92e70dbf31cedb8
Author: Dennis 'stumbles' Veatch <stumbles at lunar-linux.org>
Date:   Sat Jun 20 11:45:22 2009 -0400

    alienarena: moving the alienarena2008 to this module name, and
    
    a version bump at the same time.
---
 games/alienarena/BUILD       |   34 ++++++++++++++++++++++++++++++++++
 games/alienarena/DEPENDS     |    4 ++++
 games/alienarena/DETAILS     |   30 ++++++++++++++++++++++++++++++
 games/alienarena2008/BUILD   |   35 -----------------------------------
 games/alienarena2008/DEPENDS |    4 ----
 games/alienarena2008/DETAILS |   29 -----------------------------
 6 files changed, 68 insertions(+), 68 deletions(-)

diff --git a/games/alienarena/BUILD b/games/alienarena/BUILD
new file mode 100644
index 0000000..2b4c187
--- /dev/null
+++ b/games/alienarena/BUILD
@@ -0,0 +1,34 @@
+(
+
+  INST_DIR="/usr/games/${MODULE}"
+
+  # Remove some pre-compiled libs
+  rm {arena,data1}/game.so  &&
+
+  cd source     &&
+  default_make  &&
+
+  if [ ! -d $INST_DIR ]; then
+    mkdir -p $INST_DIR
+  fi  &&
+
+  cd $SOURCE_DIRECTORY
+  # opengl seems more stable, but may vary
+  install -D -m755 crx ${INST_DIR}/      &&
+  install -D -m755 crded ${INST_DIR}/    &&
+
+  # Data files (can contain spaces)
+  find arena botinfo data1 -type f | while read i ; do
+    install -D -m644 "$i" "${INST_DIR}/$i"
+  done  &&
+
+  # Desktop entry
+  install -D -m644 aa.png /usr/share/pixmaps/${MODULE}.png  &&
+#  install -D -m644 $startdir/src/${pkgname}.desktop /usr/share/applications/${MODULE}.desktop  &&
+  prepare_install  &&
+
+  cp -R $SOURCE_DIRECTORY/* $INST_DIR  &&
+
+  gather_docs docs
+
+) > $C_FIFO 2>&1
diff --git a/games/alienarena/DEPENDS b/games/alienarena/DEPENDS
new file mode 100644
index 0000000..9b77568
--- /dev/null
+++ b/games/alienarena/DEPENDS
@@ -0,0 +1,4 @@
+depends xf86dga
+depends curl
+depends SDL_sound
+depends SDL_gfx
diff --git a/games/alienarena/DETAILS b/games/alienarena/DETAILS
new file mode 100644
index 0000000..d88cd91
--- /dev/null
+++ b/games/alienarena/DETAILS
@@ -0,0 +1,30 @@
+          MODULE=alienarena
+             MOD=2009
+         VERSION=20090616
+              OS=linux
+          SOURCE=$MODULE$MOD-$OS$VERSION.zip
+SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE$MOD
+      SOURCE_URL=http://icculus.org/alienarena/Files/
+      SOURCE_VFY=sha1:e3ec358f1e2eac4662bfe7524c53a0e023388816
+        WEB_SITE=http://red.planetarena.org
+         ENTERED=20080606
+         UPDATED=20090620
+           SHORT="FPS freeware online deathmatch game"
+
+cat << EOF
+With over 30 levels, seven modes of play, loads of mutators, built-in bots,
+11 player characters, 9 weapons(with alt-fire modes), the game has an endless
+supply of replayability.
+
+Using the CRX engine, which is based on the Id GPL source code, AA2K7 now
+includes modern effects such as real time vertex lighting and shadows,
+lensflares, light blooms, reflective water, textured particles, stainmaps, 32
+bit color,  shaders, fog, and much more.
+
+Built into the game is a easy to use server browser which allows the user to
+query information about each server.  CRX features rewards systems, as well as
+colored player names, winner podiums, and weapons stats.  The best thing about
+the CRX engine however, is it's netcode and speed.  Even on a modest system,
+you will get excellent framerates, and movement is still extremely smooth and
+fast, even on high ping servers
+EOF
diff --git a/games/alienarena2008/BUILD b/games/alienarena2008/BUILD
deleted file mode 100644
index a80b317..0000000
--- a/games/alienarena2008/BUILD
+++ /dev/null
@@ -1,35 +0,0 @@
-(
-
-  INST_DIR="/usr/games/${MODULE}"
-
-  # Remove some pre-compiled libs
-  rm {arena,data1}/game.so  &&
-
-  cd source     &&
-  default_make  &&
-
-  if [ ! -d $INST_DIR ]; then
-    mkdir -p $INST_DIR
-  fi  &&
-
-  cd $SOURCE_DIRECTORY
-  # opengl seems more stable, but may vary
-  install -D -m755 crx ${INST_DIR}/      &&
-  install -D -m755 crx.sdl ${INST_DIR}/  &&
-  install -D -m755 crded ${INST_DIR}/    &&
-
-  # Data files (can contain spaces)
-  find arena botinfo data1 -type f | while read i ; do
-    install -D -m644 "$i" "${INST_DIR}/$i"
-  done  &&
-
-  # Desktop entry
-  install -D -m644 aa.png /usr/share/pixmaps/${MODULE}.png  &&
-#  install -D -m644 $startdir/src/${pkgname}.desktop /usr/share/applications/${MODULE}.desktop  &&
-  prepare_install  &&
-
-  cp -R $SOURCE_DIRECTORY/* $INST_DIR  &&
-
-  gather_docs docs
-
-) > $C_FIFO 2>&1
diff --git a/games/alienarena2008/DEPENDS b/games/alienarena2008/DEPENDS
deleted file mode 100644
index 9b77568..0000000
--- a/games/alienarena2008/DEPENDS
+++ /dev/null
@@ -1,4 +0,0 @@
-depends xf86dga
-depends curl
-depends SDL_sound
-depends SDL_gfx
diff --git a/games/alienarena2008/DETAILS b/games/alienarena2008/DETAILS
deleted file mode 100644
index 056be22..0000000
--- a/games/alienarena2008/DETAILS
+++ /dev/null
@@ -1,29 +0,0 @@
-          MODULE=alienarena2008
-         VERSION=20090109
-              OS=linux
-          SOURCE=$MODULE-$OS$VERSION.zip
-SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE
-      SOURCE_URL=http://icculus.org/alienarena/Files
-      SOURCE_VFY=sha1:cb7d1f158b4e1308b8ddc62b871a74be54fc2087
-        WEB_SITE=http://red.planetarena.org
-         ENTERED=20080606
-         UPDATED=20090118
-           SHORT="FPS freeware online deathmatch game"
-
-cat << EOF
-With over 30 levels, seven modes of play, loads of mutators, built-in bots,
-11 player characters, 9 weapons(with alt-fire modes), the game has an endless
-supply of replayability.
-
-Using the CRX engine, which is based on the Id GPL source code, AA2K7 now
-includes modern effects such as real time vertex lighting and shadows,
-lensflares, light blooms, reflective water, textured particles, stainmaps, 32
-bit color,  shaders, fog, and much more.
-
-Built into the game is a easy to use server browser which allows the user to
-query information about each server.  CRX features rewards systems, as well as
-colored player names, winner podiums, and weapons stats.  The best thing about
-the CRX engine however, is it's netcode and speed.  Even on a modest system,
-you will get excellent framerates, and movement is still extremely smooth and
-fast, even on high ping servers
-EOF


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