[Lunar-commits] <moonbase> cube, cube-bin: remove them from the moonbase.
Florin Braescu
florin at lunar-linux.org
Fri Apr 17 13:04:59 CEST 2009
commit 70881e465a75915c6ed5bcb39362819e8375fcc4
Author: Florin Braescu <florin at lunar-linux.org>
Date: Fri Apr 17 14:04:59 2009 +0300
cube,cube-bin: remove them from the moonbase.
---
games/cube-bin/BUILD | 17 -----------------
games/cube-bin/CONFLICTS | 1 -
games/cube-bin/DEPENDS | 3 ---
games/cube-bin/DETAILS | 39 ---------------------------------------
games/cube-bin/PRE_BUILD | 3 ---
games/cube-bin/cube | 37 -------------------------------------
games/cube/BUILD | 31 -------------------------------
games/cube/CONFLICTS | 1 -
games/cube/DEPENDS | 3 ---
games/cube/DETAILS | 39 ---------------------------------------
games/cube/PRE_BUILD | 3 ---
games/cube/cube | 8 --------
12 files changed, 0 insertions(+), 185 deletions(-)
diff --git a/games/cube-bin/BUILD b/games/cube-bin/BUILD
deleted file mode 100644
index 8b70d51..0000000
--- a/games/cube-bin/BUILD
+++ /dev/null
@@ -1,17 +0,0 @@
-(
-
- cd cube
- prepare_install
- set -x
- mkdir -p /usr/games/cube
- for DIR in bin bin_unix data docs packages ; do
- cp -a $DIR /usr/games/cube
- done
- for FILE in autoexec.cfg readme.html servers.cfg ; do
- cp $FILE /usr/games/cube
- done
- cp $SCRIPT_DIRECTORY/cube /usr/games/cube
- chmod 755 /usr/games/cube/cube /usr/games/cube/bin_unix/*
- set +x
-
-) > $C_FIFO 2>&1
diff --git a/games/cube-bin/CONFLICTS b/games/cube-bin/CONFLICTS
deleted file mode 100644
index 4c9c867..0000000
--- a/games/cube-bin/CONFLICTS
+++ /dev/null
@@ -1 +0,0 @@
-conflicts cube
diff --git a/games/cube-bin/DEPENDS b/games/cube-bin/DEPENDS
deleted file mode 100644
index 3815cb3..0000000
--- a/games/cube-bin/DEPENDS
+++ /dev/null
@@ -1,3 +0,0 @@
-depends SDL_image &&
-depends SDL_mixer &&
-depends unzip
diff --git a/games/cube-bin/DETAILS b/games/cube-bin/DETAILS
deleted file mode 100644
index c3d75c6..0000000
--- a/games/cube-bin/DETAILS
+++ /dev/null
@@ -1,39 +0,0 @@
- MODULE=cube-bin
- VERSION=2003_12_23
- SOURCE=cube_${VERSION}.zip
- SOURCE_DIRECTORY=$BUILD_DIRECTORY/cube
- SOURCE_URL[0]=$SFORGE_URL/$MODULE/
- SOURCE_URL[1]=http://tunes.org/~eihrul/
- SOURCE_URL[2]=http://ludo.uib.no/cube/
- SOURCE_URL[3]=http://www.idi.ntnu.no/~jonasf/cube/
- SOURCE_URL[4]=http://www.geneticrose.com/
- SOURCE_VFY=md5:22555b87ef16c403198a6f378c048c6f
- WEB_SITE=http://wouter.fov120.com/cube/
- ENTERED=20030129
- UPDATED=20031226
- SHORT="Dude, you mean you don't know what cube is?"
-
-cat << EOF
-This module will build an optimized client and server, one that won't work
-together with the official binaries.
-
-Landscape-style engine that pretends to be an indoor first person shooter
-engine. Combines very high precision dynamic occlusion culling with a
-form of geometric mipmapping on the whole world for dynamic LOD for
-configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
-
-Allows in-engine editing of geometry in full 3D (you fly around the map,
-point / drag stuff to select it / modify it), which can even be done
-with multiple people at once (a first!). Has simplistic but effective
-fine grain vertex lighting that looks like lightmapping and can do dynamic
-lights & shadows. Doesn't need any kind of map precompilation, even
-lighting is done on the fly. Has very simplistic quad-tree world structure
-that can do slopes (heightfields with caps) and slants, water, does decent
-collision detection & physics, has client/server networking that goes a
-long way in giving a lag-free game experience, and features a Doom/Quake-style
-singleplayer and multiplayer game with some uncompromising brutal oldskool
-gameplay.
-
-Most of the engine design is targeted at reaching feature richness through
-simplicity of structure and brute force, rather than finely tuned complexity.
-EOF
diff --git a/games/cube-bin/PRE_BUILD b/games/cube-bin/PRE_BUILD
deleted file mode 100644
index 87610bc..0000000
--- a/games/cube-bin/PRE_BUILD
+++ /dev/null
@@ -1,3 +0,0 @@
-mk_source_dir &&
-cd $SOURCE_DIRECTORY &&
-unpack $SOURCE
diff --git a/games/cube-bin/cube b/games/cube-bin/cube
deleted file mode 100755
index 3249e75..0000000
--- a/games/cube-bin/cube
+++ /dev/null
@@ -1,37 +0,0 @@
-#!/bin/sh
-
-# CUBE_DIR should refer to the directory in which Cube is placed.
-CUBE_DIR=/usr/games/cube
-
-# SYSTEM_NAME should be set to the name of your operating system.
-SYSTEM_NAME=`uname -s`
-
-# MACHINE_NAME should be set to the name of your processor.
-MACHINE_NAME=`uname -m`
-
-case ${SYSTEM_NAME} in
-Linux)
- SYSTEM_PREFIX=linux_
- ;;
-*)
- echo "Your operating system does not have a supported Cube client."
- exit 1
- ;;
-esac
-
-case ${MACHINE_NAME} in
-i486|i586|i686)
- MACHINE_PREFIX=
- ;;
-ppc)
- MACHINE_PREFIX=ppc_
- ;;
-*)
- echo "Your processor does not have a supported Cube client."
- exit 1
- ;;
-esac
-
-cd ${CUBE_DIR}
-exec ${CUBE_DIR}/bin_unix/${MACHINE_PREFIX}${SYSTEM_PREFIX}client $*
-
diff --git a/games/cube/BUILD b/games/cube/BUILD
deleted file mode 100644
index 95e29b4..0000000
--- a/games/cube/BUILD
+++ /dev/null
@@ -1,31 +0,0 @@
-(
-
- cd cube/source &&
- unzip -o cube*.zip &&
-
- SRCDIR=cube"_"$VERSION"_src"
- cd $SRCDIR/src &&
- sedit "s:^CXXOPTFLAGS:CXXOPTFLAGS=$CXXFLAGS -Wno-deprecated #:" Makefile
- sedit "s:CLIENT_LIBS=:CLIENT_LIBS=-L/usr/X11R6/lib :" Makefile
-
- make all &&
- cd ../.. &&
-
- prepare_install
-
- set -x
- mkdir -p /usr/games/cube/bin_unix
- cd $SOURCE_DIRECTORY/cube
- install -m 755 source/$SRCDIR/src/cube_client /usr/games/cube/bin_unix/cube_client
- install -m 755 source/$SRCDIR/src/cube_server /usr/games/cube/bin_unix/cube_server
- for DIR in data docs packages ; do
- cp -a $DIR /usr/games/cube
- done
- for FILE in autoexec.cfg readme.html servers.cfg ; do
- cp $FILE /usr/games/cube
- done
- cp $SCRIPT_DIRECTORY/cube /usr/games/cube
- chmod 755 /usr/games/cube/cube /usr/games/cube/bin_unix/*
- set +x
-
-) > $C_FIFO 2>&1
diff --git a/games/cube/CONFLICTS b/games/cube/CONFLICTS
deleted file mode 100644
index 6685e68..0000000
--- a/games/cube/CONFLICTS
+++ /dev/null
@@ -1 +0,0 @@
-conflicts cube-bin
diff --git a/games/cube/DEPENDS b/games/cube/DEPENDS
deleted file mode 100644
index 3815cb3..0000000
--- a/games/cube/DEPENDS
+++ /dev/null
@@ -1,3 +0,0 @@
-depends SDL_image &&
-depends SDL_mixer &&
-depends unzip
diff --git a/games/cube/DETAILS b/games/cube/DETAILS
deleted file mode 100644
index 630afd3..0000000
--- a/games/cube/DETAILS
+++ /dev/null
@@ -1,39 +0,0 @@
- MODULE=cube
- VERSION=2003_12_23
- SOURCE=cube_${VERSION}.zip
- SOURCE_DIRECTORY=$BUILD_DIRECTORY/cube
- SOURCE_URL[0]=$SFORGE_URL/$MODULE/
- SOURCE_URL[1]=http://tunes.org/~eihrul/
- SOURCE_URL[2]=http://ludo.uib.no/cube/
- SOURCE_URL[3]=http://www.idi.ntnu.no/~jonasf/cube/
- SOURCE_URL[4]=http://www.geneticrose.com/
- SOURCE_VFY=md5:22555b87ef16c403198a6f378c048c6f
- WEB_SITE=http://wouter.fov120.com/cube/
- ENTERED=20030129
- UPDATED=20031226
- SHORT="Dude, you mean you don't know what cube is?"
-
-cat << EOF
-This module will build an optimized client and server, one that won't work
-together with the official binaries.
-
-Landscape-style engine that pretends to be an indoor first person shooter
-engine. Combines very high precision dynamic occlusion culling with a
-form of geometric mipmapping on the whole world for dynamic LOD for
-configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
-
-Allows in-engine editing of geometry in full 3D (you fly around the map,
-point / drag stuff to select it / modify it), which can even be done
-with multiple people at once (a first!). Has simplistic but effective
-fine grain vertex lighting that looks like lightmapping and can do dynamic
-lights & shadows. Doesn't need any kind of map precompilation, even
-lighting is done on the fly. Has very simplistic quad-tree world structure
-that can do slopes (heightfields with caps) and slants, water, does decent
-collision detection & physics, has client/server networking that goes a
-long way in giving a lag-free game experience, and features a Doom/Quake-style
-singleplayer and multiplayer game with some uncompromising brutal oldskool
-gameplay.
-
-Most of the engine design is targeted at reaching feature richness through
-simplicity of structure and brute force, rather than finely tuned complexity.
-EOF
diff --git a/games/cube/PRE_BUILD b/games/cube/PRE_BUILD
deleted file mode 100644
index 87610bc..0000000
--- a/games/cube/PRE_BUILD
+++ /dev/null
@@ -1,3 +0,0 @@
-mk_source_dir &&
-cd $SOURCE_DIRECTORY &&
-unpack $SOURCE
diff --git a/games/cube/cube b/games/cube/cube
deleted file mode 100755
index 62a872d..0000000
--- a/games/cube/cube
+++ /dev/null
@@ -1,8 +0,0 @@
-#!/bin/sh
-
-# CUBE_DIR should refer to the directory in which Cube is placed.
-CUBE_DIR=/usr/games/cube
-
-cd ${CUBE_DIR}
-exec ${CUBE_DIR}/bin_unix/cube_client $*
-
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